Hello all,
My game is about racing a spaceship and avoiding mines that come in from off screen by judging their distance using the doppler effect.
How would I go about implementing this in-engine?
I am pretty sure my mines will not be moving, so I think that will help if a formula is needed.
If Construct does not have a natural feature for this, then any tips on using/implementing this mechanic are highly appreciated.
Thank you for your attention,
Van Halen