vampy3k's Forum Posts

  • 2 posts
  • I've just run into the over-shooting issue while fiddling around with another collision, so yes, will definitely need to keep that in mind.

    It sounds like my best bet then is to keep it as 2 checks, one for either side of the object. Thank you both so much for the super fast replies!

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  • I'm looking to make a little "Press this button" message pop up when a player gets near an object. I'm using "Overlap at offset" for that, which seems to be working well, but I seem to need to create 2 events for every object (with a + and - X coord) for this to work properly. Is there a way to pass 2 numbers for the X coord in a single event?

    For example, I would like the event to trigger when the player is at anywhere within 100 pixels left or right of the object (100 to -100)

    Would also just like to add, I am using Overlap at Offset instead of just Overlap because I'd like to make some of the objects solid, so the player won't always be able to overlap with the object directly.

    Thanks in advance!

  • 2 posts