valerypopoff's Forum Posts

  • We don't have an email list for all addon developers. We don't actually know who they are - addon developers work entirely independently to us.

    Let me help you with the list of addon developers. Here's a full list of C3 addon developers user id's that have their addons published in the Addons&Extensions section. You just need to retrieve their emails that they, inevitably, have, otherwise they wouldn't be able to publish an addon on construct.net.

    I believe these people deserved a tiny bit of your extra effort of targeted informing that there was a new feature that could potentially break their addons. Since it's not their job to read every release alert that you send out in plenty.

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    Next time you need someone do the most basic work, don't hesitate to ask for my help.

  • Hi! I hate being that pain in the neck guy who criticizes everythings but... Couldn't you like send like a dedicated email like about exactly that? So I could update my plugins 3 months ago? I mean I have an account here and there's a ton of plugins published by my account. Which kinda means I'm a plugin developer.

    Probably there's a reason to not have done that which isn't obvious to me. And if so, I apologize.

  • Ok I think I know what the problem is. The Javascript Plugin is written in a newer version of javascript (ECMAScript 6) than the C2 minifier (and some other minifiers too) can handle.

    If you tick "ECMAScript 2020 (via babel-minify)" box while minifying with jscompress.com, it'll work just fine.

    I don't intend to support Javascript Plugin for Construct 2 anymore. I'd suggest you switch to Construct 3.

  • Hi, when i try to minify i get this from c2. (java is installed, minify work if i remove the plugin "ValerypopoffJS")

    Does the problem persist when you're dealing with other projects? Or is it only when you're trying to minify this particular project?

  • minify option does not work on construct 2

    What do you mean it doesn't work? What seems to be the problem?

    > Now it's possible: valerypopoff.ru/construct/audio-from-url-plugin

    This topic is about Construct 2, not about Construct 3.

    It is also from 7 years ago when Construct 3 wasn't a thing. I mean I deliberately posted it here since I don't really think that the post "is about Construct 2". It's not.

    Now it's possible: valerypopoff.ru/construct/audio-from-url-plugin

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  • Ashley

    Hey! I know we're not supposed to use methods and attributes with _underscore prefix but I've been trying some black magic with the EventSheet object and here's the thing. When there's a Function (the new built-in, not a plugin) call in a project, the code like this:

    runtime.GetLayoutManager()._allLayouts[0]._eventSheet._PostInit()
    

    hits an error:

    action.js:1 Uncaught TypeError: Cannot read property 'GetPlugin' of null at C3.Action._PostInit

    because there's this in action's _PostInit function:

    this._objectClass.GetPlugin().IsSingleGlobal()
    

    and unlike other actions, a Function call action doesn't have _objectClass, it's null.

    Thanks!

  • One of the useful plugins for C2. Really like it. In theory we can implement different JS codes, API etc.

    Now, on last stable C2 version r272 its work fine, on the last beta version (r273 or r274) the CAPX file show "Check Failure" window on the start (only when this plugin installed). Anyway I just ignore it and it's looks like it works fine.

    Thanks for the report. Indeed, the flag "rotatable" is set in the plugin's config. And it shouldn't be. I'm quite surprised to discover it. It is a minor thing that (as it turned out now) has been there since the very first version of the plugin. Fortunately it doesn't break anything besides showing this message in the test build. So I suggest you continue ignoring it and I'll fix it in the next version if it's ever going to happen.

  • Download this example : mon-partage.fr/f/GHF9KPkz it's working with your plugin. Then add NW.JS to the project and check what happen (load the project few times)

    Ok I downloaded your project and opened it. When I run it, nothing happens: I just see your layout. When I add NW.js plugin and run it, also nothing happens.

    What am I supposed to see?

    If you see an error message, just copy-paste it here. Or take a screenshot. I can't guess what's wrong.

  • Still don't understand what is it that's not working. Why do you think something isn't working?

  • valerypopoff

    Hi thanks for your plugin.

    Your plugin not working well if I add the NEWjs plugin. I want to export my application for windows. This seems to disrupt the JavaScript function call

    Oh you mean NW.JS?

    Is it nw.js plugin that you have problems with? Or is it the exported project when you export for NW.js platform?

    What do you mean "plugin not working well"? What seems to be the problem? Can you send me the project that you have problems with?

    I just created a project with both JavaScript and NW.js plugins included end exported it for NW.js platform. I launched it under Windows and the JavaScript plugin worked.

  • valerypopoff

    Hi thanks for your plugin.

    Your plugin not working well if I add the NEWjs plugin. I want to export my application for windows. This seems to disrupt the JavaScript function call

    What's a "NEWjs plugin"?

  • Yeah I have notified valerypopoff about this already.

    I don't know what he's going to do, but he'll have to deprecate the action, and replace it with a new one.

    But essentially, after June, the plugin will just start to fail loading and the project that use it will fail to open.

    It's done: construct.net/en/make-games/addons/1/javascript

  • what'S a variadic condition or action ?

    It's a condition or action where you can add parameters with "+" button like when you call a function in Function plugin