Vaidd's Forum Posts

  • 9 posts
  • what exact phonegap guides are you talking about? the xcode ones we've seen are really just telling us how to open a new xcode project with cordova(phonegap). we're confused about how to get the files from the exported project onto xcode to build them.

  • Hi Everybody!

    So a friend and i have made this game in construct and we want to get an ipa file out of it. We've been using phonegap, which is awesome, but the 10mb file limit kills us. We've also tried appmobi (not as cool as phonegap) but they have a limit of 25mb and our project is about 36mb and will keep getting bigger.

    We've heard that you can make a game in construct and get it into Xcode, which is what my frind knows how to use to get an ipa, but he doesnt know how to get the exported construct files into xcode.

    I saw somewhere that you just export the game as a phonegap project, but we dont really know what to do after that.

    We have a mac and a creation certificate and everything.

    Can anyone point us in the right direction to a tutorial or something that explains how to get a construct game into xcode?

  • thank you so much, youre a freakin genious <img src="smileys/smiley32.gif" border="0" align="middle" />

  • poop that didn't work either

    the card is definitely being destroyed but i still sometimes get 2 cards i cant match or double of 1 pair. i've somehow even gotten 2 cards that weren't the same to "match". ive probably destroyed the hell out of this tutorial with all of my changes lol

    here's the newest capx with all suggested changes if anyone still wants to give it a shot https://dl.dropbox.com/s/25qhvc6ny5thgev/MemMatchTutComplete_random.capx?dl=1

    R0J0, thanks for wasting your time with me haha... im sure you have nothing better to do <img src="smileys/smiley17.gif" border="0" align="middle">

  • unfortunatly taking event 8 out of event 5 and just making it a sub event of on start of layout, and even a stand alone event did not fix the problem of getting unmatchable pairs, although it didnt seem to make anything worse either haha

    and when you say delete the duplicate frames, do you mean the duplicated frames inside the card sprite itself? cause i tried that and it didnt work

  • ok i think i fixed my first problem, the cards arent always positioned above and below each other.

    i still kind of have the 2nd problem, but slightly different/worse.

    every couple games it will give me 2 pairs and then 2 different cards that cant be matched together, like ill get 2 stick men 3 hands and a fire, or 2 fire, 2 leaves, 1 rabbit and 1 stick man.

    been working at this for hours and i cant figure it out <img src="smileys/smiley19.gif" border="0" align="middle">

    heres another capx https://dl.dropbox.com/s/25qhvc6ny5thgev/MemMatchTutComplete_random.capx?dl=1

    thanks!

  • ok so ive gotten it... kind of working lol

    using kittiewan's tutorial still, ive gotten the cards to be randomly selected from all of the available frames

    i have 2 problems i cant seem to figure out

    1. if i have only 6 cards appear on the field, the pairs aren't really shuffled, each card's partner is underneat/above it. kittiewan had a shuffle function but once i added all this jazz it makes all the cards the same if enabled, at the moment ive disabled that function so if anyone can figure out why they cant be shuffled that way, i would love it

    2. every once in a while it will give me 2 of the same pairs, so 4 frames that are the same, like 4 fires or 4 stick men

    heres the capx if anyone can figure it out. thanks again!

    https://dl.dropbox.com/s/25qhvc6ny5thgev/MemMatchTutComplete_random.capx?dl=1

  • thanks R0J0! now ill see if i can figure out how to implement that in her tutorial

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  • Hello all! First, let me say that I love this website. This has got to be one of the most helpful/friendly sources of information on the internet. You people are geniuses.

    So I recently went through and did kittiewan's memory matching tutorial.memory match tutorial

    This thing helped me understand so much more about Construct. I'm no programmer but i loove video games so i apologize for the lack of programming etiquette here, but ill try to explain my problem as best as i can.

    The way that game is set up, it has 2 frames for each cardface that is put onto the field. So when you have 6 cards to match in the game, the first 6 frames of the card object are used. This ensures that there will always be 2 of every face.

    My problem is that if i make my card deck have more cards (frames) than will ever appear on the field, the cards that use the later frames in the animation will never see the light of day. Those first 6 cards will always be the first 6 frames. I'm having trouble wrapping my head around how to get the game to randomly choose card faces from the entire animation AND THEN make sure that each randomly selected frame has its partner frame (either the frame before it or after it) put onto the field as well.

    For example, if i was using the entire alphabet as a matching game and i wanted to only have a 6 card game. how could i ensure that Q, W, Z, etc. have a chance to be used and not just have A, B, and C every time.

    I hope that was easy to understand... Thanks in advance!

  • 9 posts