Hello all! First, let me say that I love this website. This has got to be one of the most helpful/friendly sources of information on the internet. You people are geniuses.
So I recently went through and did kittiewan's memory matching tutorial.memory match tutorial
This thing helped me understand so much more about Construct. I'm no programmer but i loove video games so i apologize for the lack of programming etiquette here, but ill try to explain my problem as best as i can.
The way that game is set up, it has 2 frames for each cardface that is put onto the field. So when you have 6 cards to match in the game, the first 6 frames of the card object are used. This ensures that there will always be 2 of every face.
My problem is that if i make my card deck have more cards (frames) than will ever appear on the field, the cards that use the later frames in the animation will never see the light of day. Those first 6 cards will always be the first 6 frames. I'm having trouble wrapping my head around how to get the game to randomly choose card faces from the entire animation AND THEN make sure that each randomly selected frame has its partner frame (either the frame before it or after it) put onto the field as well.
For example, if i was using the entire alphabet as a matching game and i wanted to only have a 6 card game. how could i ensure that Q, W, Z, etc. have a chance to be used and not just have A, B, and C every time.
I hope that was easy to understand... Thanks in advance!