Utsumo's Forum Posts

  • 11 posts
  • Thanks for your help with this! I was quite keen to use some of the physics- bullet for characters getting knocked backwards etc- so would definitely prefer to find a solution that uses aspects of the built-in systems. The only thing with characters being solid is they will then interact with other characters and unwanted collisions will happen...

  • Hi all,

    I'm making a crazy top down action RPG-type game, in the Link To The Past-type mould.

    I would like the game to have small platforming elements, involving jumping, heights, swimming and so on.

    I am using the 8 Direction Movement for the main character, and I have successfully made it so that the character can 'fly' over solids but gets stuck if he tries to approach them from the side.

    (If 'Main Character Altitude' is higher than 'Solid Altitude', disable solid, and reenable when it's lower... simple!)

    The problem is, I want to make this system function for every moving character on screen (enemies, animals etc). In this case, enabling or disabling solids doesn't work because they need to function for a variety of characters at a variety of heights. For example, if the main character sails over a solid, an enemy whose altitude is much lower should be prevented from passing, but because the solid is universally disabled, the enemy can pass through as well.

    I have tried programming in a simple 'On Collision, Stop' command in events, but the 8 Direction movement, the Bullet bounce function... whatever I try, it doesn't work. There is no command that 'On X & Y collision, don't let X pass through Y' - it simply slows down X a bit and then lets it go through anyway.

    Any ideas for a workaround?

    Thanks in advance!

    TLDR: I want to make solids 'Solid' for some objects and 'Not Solid' for others... at the same time, depending on which objects are higher 'Altitude'.

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  • Hi all,

    I wanted to give you the link to a YouTube playlist of soundtrack music by my company, Contour Chromatic. The idea is that you can run this in the background and enjoy it while you work away at your projects- it's all there from orchestral to electronic music and will hopefully inspire you/spur you on! Game creation can be a pretty arduous process and it's nice to have some music that'll help you keep your eye on the prize!

    youtube.com/watch

    We've worked on London-based stage productions, short films and games in the past. Our most recent work was for the British Science Museum's exhibition on the Large Hadron Collider.

    Please enjoy the music; commissions and feedback are, needless to say, welcome.

    All the best,

    Rob

    contourchromatic.co.uk

  • And thanks very much for the feedback Newt, glad you like it!

  • Good question! It varies quite a lot depending on the budget and scale of the project.

  • AKA Composer seeking game

    Hi all, I really enjoyed messing around on Construct a few years ago but lacked the resolve or technical skills to get a full game done! Checking back I'm really impressed by some of the stuff you guys have achieved with the software.

    I'm just putting out feelers really to see what the demand is for composers/sound designers here... I'm part of a team called Contour Chromatic. We've done some music for theatre and film but would really like to explore writing soundtracks for games as well.

    Check out the website and see if you think our music could work for your project. I'd love to hear your thoughts on it!

    All the best,

    Rob

    contourchromatic.co.uk

  • All sorted! Thank you for your help!

  • Thanks for the reply- here's the link to a file. I'm using Windows Vista

    mediafire.com

  • Hi everyone,

    I thought I'd get back into Construct Classic after quite a long hiatus.

    However, when I tried opening my CAP. projects, none of them seemed to work!

    I did have this same error last year as well, which stopped me from using the software in the end.

    Basically, everything works fine, and I load up the project over a period of about a week, modifying stuff as I go along. But then, randomly, the project stops opening. When I double click it, the 'Open' dialogue box disappears and nothing else happens.

    Anyone know what's happening?!!

    Thanks

  • It's a Mobile Intel 965 Express Chipset Family, with DirectDraw, Direct 3D and AGP Texture Acceleration Enabled.

  • Hi there, Construct 2 looks awesome and I'm looking forward very much to the final build.

    I'm not sure if there's something drastically wrong with my computer, but when I put a sprite down (create sprite and click position on field), the programme immediately shuts down. It doesn't tell me anything more than 'Construct 2 game creator has stopped working'. Very strange.

    I'm using Windows Vista, with G. Chrome, Firefox and Internet Explorer all installed. I'm using the most recent build of the beta, but the same error happened with an older one too.

    Thanks for your time, hope there's a cure!

  • 11 posts