UtemboMcjib0's Forum Posts

  • There is only one exporter, html5. There are several wrappers, one of which allows you to have a packaged exe via Node-Webkit.

    That is with a licensed version.

    Ok, I'm beginning to understand what this program is about. So everything you make is an HTML5 game and it can be made to work a certain way depending on what sort of wrapper you use. Kind of like DOSBOX making old DOS games work on windows through an emulator?

    So the nodewebkit emulates games onto Windows made in Construct 2 through chrome's wrapper?

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  • Check .

    As can be seen, C2 exports to standalone, as well as many other platforms, but you will need a license to access the exporters.

    Sorry, I am now confused, I read the same as you have now but the post above you states only node appwebkits are available. So if I bought the payed version I can export to .EXE?

  • I wanted to know as I am interested in this product, however, I was alarmed this program does not allow you to simply export to a simple standalone runner for your game and needs google chrome. I am alarmed only because your free product that you give away, Construct Classic, does allow this.

    So, Should I just stay with Construct Classic? I mean how do all of you sell your apps besides those who stream through webbased/adrevenue channels or share them with your friends who do not have internet connections?

    I am trying to compare this to other competitive products such as the dated Clickteam fusion 2.5 which developers have native .exe export-to support for. (The cost of that programs development version makes me look at this as an alternative).

    I realize you can already export to some pseudo stand-alone app with that node webkit but I just wanted to know if this is supported now or if its the same as it was in 2013 and if there is a reason not to bother adding it to this software.