Usman Haq's Forum Posts

  • It's being developed and it will come out one day.

    Unlike HL3......

  • So I've got this enemy type that has the main piece of itself in the center with many decoys surrounding it.

    I'm using the pin behavior for the deocys, and have quite a lot of image points on the main enemy. The enemy moves via the bullet behavior. With so many decoys and each of them needing to be destroyed individually by the player, when shot at. Is there a simpler way to make the decoy surround the main enemy, without having to pin so much decoys to so much image points?

    This isn't really a BIG problem, but I just wanted to know if there was a easier way.

    Here's an example.

    https://www.dropbox.com/s/elj2tcf5abusv ... .capx?dl=0

  • Got it.

    I keep learning something new from this engine! Thank you.

  • Wait a sec. I'm still stuck. I've added two fade behaviors to the laser, one for fade out, and fade in. Just as you said.

    The fade out works fine, since it waits and then fades but it doesn't come back.... Even though I have it set to fade back in after a set time and with logical conditions...

    https://www.dropbox.com/s/96wthe3vs5je2 ... .capx?dl=0

  • I've got a laser that has a wait time for it to fade out. Once it fades out, it starts fading in the instant it ends fading out. How do I have a pause before it fades back in? This is a loop, so it does this constantly. Wait, fade out, wait, fade in, and repeat.

    https://www.dropbox.com/s/utvjq94uzp0vs ... .capx?dl=0

  • Ah...

    Now this is what I'm talkin about!

    https://www.dropbox.com/s/kw1ztrpjcuoab ... .capx?dl=0

    Thanks Stain. Do you recommend any other improvements?

  • Oh..... Thanks for that.

    Now for the shooting stick.

    I managed to create the shooting stick and have the lasers shoot 360 degrees. I've learned how to set speed and make it so they are at a constant speed and they don't adhere to the shooting control stick position. Only problem is, how do I make the fire rate more controlled? there's a lot of them shooting once the control stick is being dragged.

    https://www.dropbox.com/s/6wk7afjjwreeh ... .capx?dl=0

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  • As the others have said, just use another source as a way to share your file.

    I recommend DropBox. It's what most people around here use and it's really simple to upload and share the link to your file!

  • Holy crap. That was fun! For splatter? It could be sprites for the gore and particles for the blood splatter. Particles for the small lava pixels as well, I'm guessing. How the bits of body parts go flying everywhere when the player kill an enemy, it seems to be physics.

    Anyways, these are assumptions. I found it fun.

  • Oh. I meant through what kind of app are you testing it through. For example, I am testing the my game via the CocoonJS Launcher App.

  • I've never compiled a game with CocoonJS, but have been testing my game via the CocoonJS Launcher App. The performance is great! So try the launcher and see how you like it.

  • Woah, it actually makes the rocket change speed depending on how far the control stick goes. Amazing.

    But one problem. I've applied it to my own project and for some reason it's not working....

    What's wrong?

    https://www.dropbox.com/s/y04zlnylttg2u ... .capx?dl=0

    Also, may I add, I received quite a bit of assistant with the drag and drop stick. Still a beginner here....

    Your right though, this stick is definitely greater in terms of maneuvering the rocket.

  • Well basically, I've come to the conclusion for my game that the player needs weapons! In order to use these weapons in the most efficient manner, they need one stick to move the player and the other to aim/fire the laser. So, it's a lot like Geometry Wars....

    At first I just had the lasers spawning in front of the Rocket and the player would move, causing the lasers to shoot towards enemies and killing them. Terrible Idea. So then I thought that all I had to do was apply the same controls to the laser, same as the Rocket has, and that didn't go too well. So that's where I'm stuck.

    When I drag the stick on the left(red one) the lasers act funny and I mean FUNNY. How do I make it so the lasers shoot out at the angle the control stick is facing? and fix the rate at which they shoot at?

    The left control stick is for laser and the right control stick is for movement of the rocket. This is clearly a mobile UI design for those wondering.

    https://www.dropbox.com/s/eo5moa2rcc7d7 ... .capx?dl=0

  • Not bad, man. Your ideas are quite solid and you have a grasp of game design. I just think you need to further improve upon it and go beyond. especially the visuals. Other than that, it's good. You put your effort in and it shows. Keep progressing, hope your next game is even better!

  • What are you using to test your game on mobile?