Usman Haq's Forum Posts

  • I think what he wants to create is basically Earth. Having an object that is on a round object and that is able to move around on the round object without falling off, even if the object is upside down. I can visualize what you want to create, and experimented with joints but that did not work well at all.

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  • WELL YOU KNOW WHAT!? That makes sense, I'll see myself out.....

  • Hey guys, I just thought why there isn't a forum app for Construct 2. The forums of Construct 2 are such an integral part of the game making program, and having the community on a easy access app would make communicating with the C2 community even better. I came up with the idea because some of us aren't always at our computers working on our games, but we may want to hit up the forums on the go.

    Anyways, just an idea.

  • Wow! That's really well done. Thank you so much, this is exactly what I meant.

  • Here's the capx. I tried but obviously failed as you'll see. I was trying emulate Jayderyu's design of thumbstick, I like it but the moving thumbstick can move anywhere. How do I make it so that the main stick has limited movement and is ultimately an actual thumbstick?

  • I have seen examples about how to make a touch control stick on the forums, but all of them have the object that the control stick is connected to not only change angle but move as well. The objects have eight directional behavior but what I simply want to create is having the control stick move and the object only changing it's angle according to the control stick's position

    My recent attempts of making an object change angle were to follow touch and change angle via touch arrows but they didn't fit my game design very well. The touch control stick seems to be the most versatile. How do I go about doing this?

  • Wow, this is awesome. Thank you so much guys. I'll keep working on it now that I have a better idea on what I'm doing.

  • Thanks for your help! I have improved the simulation and it does seem to act more like a rocket. Although I did not understand your second instruction having to do with the +180. Could you please explain that more? Is it also possible to make the rocket more controlled. Currently it's quite controlled but putting higher force tends to make it erratic. I'm trying to simulate it so that the rocket doesn't go haywire when it flies horizontal.

    Here's a Capx

  • What I'm trying to do is basically make a rocket. The Rocket is activated (Thrusters) on touch and the rocket turns based on the touch position. I could use some help on what physic elements to use in order to simulate a rocket correctly. I've attached a capx to display my tremendous failure....

  • Thank you so much codah! This really opened doors with what I can do.

  • So I've managed to have a sprite spawn itself again after a drag and drop. The problem though, is that the drag and dropped sprite can spawn another one like it just did and this can keep going infinitely. How do I disable it from spawning another one, while still having the base sprite have the ability to spawn more when selected?

    I've attached a capx.

  • So this is what I've got. It's still not what I want exactly but how would I make the ball move in a circular motion? Or a stick of some sort sticking out of a circle and moving in circular motion?

    I'm completely new to Construct 2....if it's not already obvious.

  • I've attached a image file as an example of what I mean. Are you recommending I place a marker that would stick out from the circle?

  • Basically what I'm working with right now is a physics based puzzle game. The "Tools" in the game need to have the ability to change 360 degrees. So the tool would be in the center of the wheel and the player would be able to move their finger around the wheel, whilst the tool would move according to where the player is moving their finger. Basically what I'm asking is, how to turn something in real time? I've done it with buttons, and using sprites as buttons but that's no where near what I'm looking for.

  • My friend sent me a .caproj file and I can't open it. what appears is a error message saying:

    "Failed to open project"

    Cannot find object texture file 'background.png' in the project texture folder. Check the file has not been renamed or removed. Under Element: c2project/ object-folder/ object-type Line 53, Column 9

    The file may be invalid. Try checking the file in a text editor. (Projects are saved in XML format)

    What does this mean? How do I fix this?