urmel's Forum Posts

  • 9 posts
  • No, of course it is the same sprite (instance of a sprite).

    Need more help (from me) you got to drop a capx. In base it is simple, just pick the right mill. There most be something on screen that tells the user wich mill he is moving. The same goes for the code.

    I have tried everything you 've told me, but I could not solve it. If you can, here is the proyect <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /> Help me please <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad" />

    dropbox.com/s/fc4gfnfycmjsx02/Game.rar

  • 'molinor..' is unreferenced in the picking. Unreferecend means that there is no condition handling any 'molinor..'. Therefor the action adress to all 'molinor..'. They dont dissapear, they just move to exact the same location.

    I dont see youre layout, i dont know what one 'molinor..' difference from the other. Cant advise on what bas you can pick them. You should know on what base. Just add a condition that picks the right 'molinor..'.

    The object is a mill, and when you buy a mill, is always the same sprite... Is that the problem? must i create more mills? I understand the problem but... I don't understand what can i do..

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  • Place the .capx your game here for we analyze. Without an example it is difficult to help.

    Right click in the image to view full picture and annotations

    I created two different spaces to see if that was the mistake but still going

    Space 1 = Sprite

    Space 2 = Sprite2

  • I need create a upgrading system. Can anyone recommend me a tutorial video?

  • In my game you buy a mill and loose on a space that attracts and fixes it , then when I buy another mill and put it in another space, the former mill disappears. Why does this happen?

  • Hi friends! I have a question, i need for my game one thing... I want that when i click twice on an object appear two buttons over the object. One of this buttons is for upgrade the object and the other to erase or move ... That it's possible? Thanks!

  • When i have a sprite with the behaviors "Drag and Drop", I want to drag, and only drop the object in a specific space, later, the object is fixed in space . It's possible?

  • Thanks!! You solve my problem! I only have an other question. When i have a sprite with the behaviors "Drag and Drop", I want to drag, and only drop the object in a specific space, later, the object is fixed in space . It's possible?

  • I'm creating a game and i need that when an object is visible in the game every 5 seconds , add 5 coins to my variable ' ' coins ' ' . And if i have two of the same object, an other 5 coins are added, that is to say 5 + 5 = 10 coins each 5 seconds. Thanks for everything

  • 9 posts