Urled's Forum Posts

  • I wish I could ignore all the moderator warningS. <img src="smileys/smiley17.gif" border="0" align="middle" />

    Nah, just kidding.

    I've always found the ignore function a strange thing to implement in a discussion forum. I think you are having trouble with the spanish, and I do agree this board should be english only, although I think a ban for failing to ahdhere to the forum rules more appropriate rather than allowing users to ignore others.

    <img src="smileys/smiley13.gif" border="0" align="middle" />

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  • I had the same problem, I think. I used, i think, "on device reset".

  • Looks smooth!

  • It's great. I hope too see it used in a game!

  • It's amazing! I love it!

    Great work!

  • Please move to Your creations, Admin! I posted in the wrong forum!

    Mvh Urled

  • 16 bit classic drogfighting shoot 'em up game with dozens of enemies!

    Latest download (build 1):

    db.tt/2kI7JSst

    Read me file with game instructions included.

    db.tt/2kI7JSst

    Credits to Scirra Construct Classic and prinzeugn.

    This is a game for all who like those old 2D shooters.

  • Update...

    Pool

    dl.dropbox.com/u/36415207/Pool.rar

    Shake without behaviour(reduces filesize)

    dl.dropbox.com/u/36415207/Shake.rar

    Level editor/loader/saver

    dl.dropbox.com/u/36415207/Led.rar

    Simple airplane shoot/fly (request)

    dl.dropbox.com/u/36415207/asf.rar

  • The shake behaviour in CC is quite good. I replicated the shaking using events only. Here is how you shake a sprite.

    # ix and iy is the initial position of the object

    + System: Trigger once

    -> Sprite: Set 'ix' to.x

    -> Sprite: Set 'iy' to.y

    # i=intensity, f.e:150

    -> Sprite: Set position to lerp('ix',.x+ 'sx', 1-0.00009^TimeDelta), lerp('iy',.y+'sy', 1-0.00009^TimeDelta)

    -> Sprite: Set 'sx' to random('i')

    -> Sprite: Set 'sy' to random('i')

    I'm not good at any Scirra product, but atleast I got it to work.

    It creates a very smooth shake,

  • There is always a pattern with random number generators. Construct uses http://en.wikipedia.org/wiki/Mersenne_twister to generate random numbers so the pattern is quite long and shouldn't be noticeable.

    Can you give an example of a noticeable pattern?

    Hi, I used the canvas object and pasted objects using random a while ago and the pattern was the same flower shape just looping. I'll see if I can re-create it. I gave only noticed it on certain occations and I'm not sure what is causing it. Some times it seems to work fine.

    I have noticed the same thing in MMF a few times.

  • Why makes you think kids want to play games like that? Hell, when I was 7 I played Carmageddon 1. When I was 4 or five I played Wolfenstein 3D, Doom and such FPS games.

    Kids don't like little colored squares or simple paint programs.

  • Is their any downside in using the panel for platforms? It would provide a good way to resize them without loosing quality.

  • Anyone noticed the Random() expression creates a pattern of numbers that loop? I know it's hard to make algorithms that randomize, but atleast in MMF we never saw these patterns.

  • Ignore those mean guys. I pulled up an example of how to create an airplane shooting and flying and also smooth scrolling.

    It's been a long time since I played 1945 but i think the gameplay was sort of like this:

    dl.dropbox.com/u/36415207/asf.rar

    I do belive their are some tutorials on how to create Bullet doging AI already. Look around....

  • This is a super-early WIP. I will use this thread as a DevLog/Demo releaser.

    No demo yet. Maybe in a couple of weeks.

    Story:

    You are an astronaut flying goods through space towards foreign planets.

    Watch out for interstellar pirates!

    Development:

    As of now I have only made the Store.

    I will try a diffrent graphics-style this time.

    uploadpic.org/storage/2011/GLGar6eB3mc9lkqfyxysZZoR.png