Urled's Forum Posts

  • Great !!

    Maybe be good to have levels to move around, Tasks to complete, and need certain Team mates to destroy Boss's/Obstacles. Weapon upgrades etc..

    Don't get me wrong! It's great, But bringing a another aspect to it. Think would make it even better..

    Then again maybe this would take it too far from what the game is about and what your trying to do with it..

    ps love the AI

    I agree with all of this. The game has potential, no doubt about it.

  • I tried it, but it was really hard! Espcially since i had to remap my keyboard. It looks great,runs good.

    • It's hard to see doors. the background should be darker
    • the inverted controls are really hard to get used to!
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  • A little minigame with loads of leves to play.

    I like these sort of games but not everyone do. It get's harder and harder.

    You play as a ball and you have to collect all butterflies to advance to the next level.

    db.tt/v5Lfnlhe

  • "Construct's behaviors are all already programmed to work in units of pixels per second. This means they're all guaranteed to move at the same rate on any computer, no matter the framerate. It is only when you move objects via events that you can get in to tick-based problems. "

    Well, from my experience the 8 direction movement does not.

  • Thanks for the comments, guys. Development has stalled somewhat because it lags like hell just editing the cap for me. But I have managed some

    -Larger level

    -Slower zombies

    -The ability to speed up the game by turning of effects by only making one change to the config file.

    • Bad weather dies out

    And more

  • If the up key is not pressed (negate the event) and the y velocity is below zero you should increase the y velocity. That's a simple and common solution, although i cannot check your file to see if it fits.

  • HappyFrog

    Game - HappyFrog

    Denmark

    ............

    First game :-) and Happy Birthday

    Nice! But it's not about space?

  • I tend to use a comparisation,i create and attach a dropshadow to that attribute(dropshade), because you can't count the number of shadows. That's how i use it.

    + System: CountMatching("Dropshadow") < CountMatching("dropshade")

    + System: For each "dropshade"

    -> System: Create object Dropshadow on layer "1" at (0, 0)

    -> Dropshadow: Attach to "dropshade"

    -> Dropshadow: Send to back

    But i don't use it much. I just changed the dropshadow fx-file to have an offset and customizable transparency.

  • Great! I had overlooked that!

  • SLOW!

  • I want to get the deskop path but the name is diffrnt depending on the language of windows. So i had to look up that name. Is this the correct way that works on all computers? Is there a better way?

    -> Registry: Open key "Volatile Environment" under root HKEY_CURRENT_USER

    -> Text: Set text to Registry.ReadString("USERPROFILE")+"\"

    -> Registry: Open key "SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\FolderDescriptions\{B4BFCC3A-DB2C-424C-B029-7FE99A87C641}" under root HKEY_LOCAL_MAHCINE

    -> Text: Set text to Text.Text+Registry.ReadString("Name")

  • I can't even use my latest project beuase of the lag. Ver sad.

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