urkokan's Forum Posts

  • One layout = one level. This is a common approach.

    You can set layers as global to re-use them on many levels.

    in every level i build more layer

    1 is for background

    1 for tile

    1 for level where i put a object and player

    hud and other have the same layer

  • Any number of layouts or event sheets is fine

    maibe is version of constuct 2? i have r272..

    maybe the way i built the level?

    my levels are made of many tiles I took them from sprite sheets and each tiles is 200 pk

  • so what you would have to do is something like and a variable called levels or whatever you want and just add it to the event example I have. First group all the events and call it like Level 1 spawns and add the condition if level is = to 1... spawn these. copy the group and just change it up. if level is = to 3 spawn these. You'll have to make it so when player is on like level 1 set levels to 1, when player is on level 2 set levels to 2 and so on. That way whenever a player is on a certain level you spawn items, enemies or whatever from those groups

    tnk

    iknow this.. but can you make example?? construct 2 does not give you much space with layout management and this I did not understand ...

  • is there a particular method to use construct 2 ??

    for example not using more than a certain number of event sheets or a maximum number of layouts ??

    any general rule ?? I ask this question because all of a sudden I saw the game slowed darnly, I don't remember what I did .. I put the welcome screen on an invisible layer, when you press a button it becomes visible then counting 3 layers that work so ... one and when you lose the game then another is the main screen and another one and this menu with the explanations of the game, first on a 7-generation kindle the game was a fairy tale ... now you can't not even playing ... and how to see the slow motion

  • is better make level on layer or on layout??

    for make layout when player finish one level go to next simply..

    for layer?? what i do for go to next level ?

  • Mobile devices are much less powerful than a PC, so there could be any number of issues. That said, one common issue is updating text every tick or too often, this is a very resource hungry process on any device but will slow down mobile devices especially.

    every tick??

    but i do just some litle modify.. and all go down..

    in every tick i have a lot of text

    score diamon type of enemy killed...

    but i do 1 every tick cause i know this command can use a lot of energy

  • on pc when i test it is all ok... but if i put a game on the phone or tablet

    go really slow.. how to fix this??

    file is 20 mb

    tnk in advanced

  • No, not actual bugs...just there are certain ways to go about things and it's more probably you not understanding how the program works overall, logic wise. Best of luck!

    i have a enemy ok??

    talk about 1

    every 5 second if global is less 10 he spawn in random zone

    when he spawn make in global variable +1 "i need for know how many enemy is n the map"

    when i destroy it +1 score +1 dead this enemy -1 global variable.. cause if is less 10 i want he spawn

    and thi for other 5 enemy..

    from the start.. work good but when a end level is approaching all stop to work and i have al map clean

  • > actualy i solved whit

    > after 5 push on button spawn another grey button and destroy a button...

    >

    > disappear i think is better..

    > i try whit set invisible.. but if you click on invisible working..

    I made an edit, this might be better for you:

    https://www.dropbox.com/s/askqub27u1sse3s/PushMe.capx?dl=0

    tnk you

    this program have a lot of bug i think...

  • actualy i solved whit

    after 5 push on button spawn another grey button and destroy a button...

    disappear i think is better..

    i try whit set invisible.. but if you click on invisible working..

  • dropbox.com/s/askqub27u1sse3s/PushMe.capx

    umh.. is perfect.. but i realize now.. no is really what i need... is better deactivate a button...

    if i click or touch he is uncliccable or untouchable.. nothing happen

    tnk you and excuse me...

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  • ok at last.. after 3 day to read tutorial.. ask help.. and look video... i have finish my game...

    but.. now a game is really slow.. why? someone know what happen??

    this ahappen after i make signature whit phonegap...

  • I found it here:

    no so really sorry and tank you for your bautiful support.. i solved whit this tutorial

    sergiogandrus.it/index.php/2016/01/12/android-generare-una-keystore-per-firmare-le-app

    in italian.. but a problem no is a native language.. just a command..

    1) need put command in /bin

    2) command no want a dollar before...and on java site.. give command whit dollar sign... soooo hard.. but i hope to solved.. now is in upload.. tnk you

  • Seems like you can create a new keystore and private key in Android Studio:

    https://www.techotopia.com/index.php/Generating_a_Signed_Release_APK_File_in_Android_Studio#Creating_a_Keystore_File

    i thank you a lot.. you are a good boy.. i see you try to help me...

    but in your last link.. i try to follow.. is impossible.. in android studio i no have a generate key option...

    i want cry...

  • It works in windows too. Please use google, I can't guide you through every little step.

    If you see any error message, type it into google and I guarantee you'll find a hundred of ways to fix it.

    yeah.. i do.. maibe i can't no have a right know...

    i have do all your step.. install java.. set java home.. right click etc..

    but spawn this error.. i see that.. but repeat your step..

    youtube.com/watch