urbano's Forum Posts

  • YES. AJAX on CocoonJS. Games in going to construct 2 another level.

  • Tom, the game needs to be complete or just a demo?

  • Then post here the response from ludei after all games for mobile with concoonjs always is always a subject of interest.

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  • Perhaps the images, initially using the images of cocoonjs to see what happens.

    Hug from Brazil.

  • I think that Ashley and team are working with it, but it is something that requires a complex and time that would have other tools to construct2 back. I think this year we'll still something we can not forget that Construct2 is a new tool, compared to other market.

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  • Thanks for the answer, dear ludei

    I'm putting together a new game, after the prototype Graduation (http://www.scirra.com/forum/topic62109.html - I want to go back and porting to mobile), so I'll try to apply lincen?a 200mb.

  • Good morning friends.

    I am doing a tutorial of our friend Kyatric, but wanted to use it as a test for porting to android using Cocoonjs.

    But doubts remained.

    1 - What kind of "Full screen" should I use?

    2 - In all cases, when the ship reaches the bottom, she was not pushed, as in the case of the PC version, using Bound To layout, how would this functionality to mobile?

    3 - How do I know which version of android that I use to run my game? In the emulator with 2.2 did not run, but in my galaxy note 4.0.1 rolled.

    4 - If I put touch control, the construct already has control analog touch?

    5 - IN case the fire button, it has to be pushing the button, I could not find an event to hold the fire button, keep shooting, a gust more spaced?

    6 - ludei there an environment for testing options for In-App purchases?

    When tested in adb, tbm gave error.

    Thank you for your attention

    The files are below:

    Construct File dropbox.com/s/fk09wmx071xqnsb/game.rar

    APK: dropbox.com/s/zzxna1g1l8sh7q8/teste_shoot_2013_02_16-21_34_53.zip

    Error log test adb: dropbox.com/s/s82knf7m0czn0gq/logcat.txt

  • TUTOrial YES

  • > Will have a status of how to do this or will release the capx?

    urbano yes!!, I only started the topic to see if people were really interested on the tutorial.. As soon as I have a working base engine I'll start recording video-tutorial.. I have to check some collision issues and add Character-selection... I'll let more experienced users to deal with the Ai since that is not my field of expertise.

    Hopefully by the end of next week I'll be releasing the first one.

    Cool, I really liked, congratulations dev.

    I'm awaiting this tutorial.

    Big Hug, here in Brazil

  • Will have a status of how to do this or will release the capx?

  • Hello friends, in my game made ??with Construct 2, exported Cocoonjs, I can use the options Monetization Cocoonjs (http://wiki.ludei.com/cocoonjs:extensions:iap)? It has a specific plugin for this? or a tutorial on how to apply it?

  • austin Kyatric Tom

    Whereas Clay.io still do not, have any means of games made in Construct 2 for iPhone / Android, stores have items for the player to purchase using a credit card or other means?

  • Hello, thanks for the comments.

    The game is designed for mobile, so the controls were strangers in the browser.

    Many things felt dificuldad in construct, but I think it was more my lack of ability as a games programmer.

    Your review will be considered when returning to this project.

    Thank you, again.