UnixRoot's Forum Posts

  • This sounds not good to me.

    My problem is that "ImageManipulator copy image to sprite" in construct has only a dropdown list of all my sprites. But I dont want to use the name of a sprite from this list. What I want is to use a variable for the name because i have 100 sprites, and all of them should get the same imagemanipulator actions. If i can not use a variable there, I have to do the same events for every single sprite i want to change.

    I really dont know what to do now.

  • How can i use the ImageManipulator Object in a Python script?

    I want to use "ImageManipulator copy image to sprite"

    I have tried: ImageManipulator.CopyToSprite(spritename) but my game crashes at start. how do I have to use this?

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  • I have some questions about the UID of my sprite objects. On my layout I have many sprites ordered on a grid. I know they all have a unique ID and i have no problems with reading the UID.

    Now all I want is to load an animation from a file for each object. Ok. I can pick an UID object, no problem. But if i want to load the image file from disk with the "Load Frame" Command it changes all the objects because i can not pick an UID for loading the image.

    I have

    Object.1

    Object.2

    Object.3

    etc

    But i can just load an animation for Object.

    How can I pick an object I want,and change its animation and not the animations of all objects with this name.

    Thanks for your help, and sorry for my bad english knowledge. I hope you can understand what I am trying to say.

    Greetings Michael