unatron's Forum Posts

  • 3 posts
  • I'm also having this "stretchy" joint problem in r95. I've created a chain with a ball-like object that the player drags around, but at the moment the chain is acting more like an elastic. It is not a function of the damping ratio or spring frequency. Stencyl, which also uses the Box2d engine, has a "stiffness" option for joints � would it be possible to include something similar in the next release? Increasing the density is an undesirable workaround for my particular game. Thank you!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Got this fixed, mostly. I used invisible sprites for everything that had physics behaviours and also fiddled a lot with the density of the chain links, their size, and the distance between them. Settled on a density of 30, size 15x15, and distance 15.

    It's still jittery � any ideas on how to fix that? Also I still can't get the player to be dragged by the head, so any help on that would be great.

  • Hi, I'm new to Construct. I just switched over from Stencyl.

    I'm working on this ball & chain type thing. I've used distance joints (I've tried revolute joints as well) to attach the chain links, but I'm having trouble getting the whole contraption to behave:

    1. The joints are making everything jitter

    2. If you try moving and jumping around a bit, the joints get confused and separate from the character, so the distance between some of them grows

    I've also started working on a kicking behaviour � if you press down when the character is colliding with the head it'll send the head flying; but I also want the character to be dragged along at the same velocity.

    I had this all set up in Stencyl but for the life of me can't get it working in Construct. Would really appreciate some help.

    https://dl.dropbox.com/u/30181397/joints.capx

  • 3 posts