Ugotsta's Forum Posts

  • I've already posted on this in the HBGames forum but thought I should reiterate here, this game's awesome!

  • I played an IF (interactive fiction, or text-based) game a while back that used background sounds, like eerie chimes, and various situation relevant sounds. The sounds used provided ambiance that added incredible depth to the game.

    Perhaps not necessarily music, but ambiance, like sounds of items being moved around in a shop, might be something to consider?

    Then again, in my mind, music has always been an integral part of RPG games. Music as simple as that in the venerable Ultima series is forever stained in the minds of many of its players.

  • Ashley, sorry I failed to fully answer your question with my response. This tool exports a legitimate WordPress plugin and it actually doesn't include the C2 exported .html or files other than the images and media.

    It outputs it's own .php and .js files that work like the C2 exported files so that WordPress doesn't just link to that .html file for inclusion. It's basically a fuller integration than simply linking to the files.

    It actually adjusts the image urls and the PHP portion echoes the plugin's url to the page so the adjusted Javascript file can access it. An exporter that does the same would just need to change the image and media urls likewise.

    [EDIT: It would also need to include the PHP code. I'll gladly assist with that if this is all doable.]

    It's my hope to advance this tool as well, so that it also includes an easy way to access WordPress' admin-ajax, for easy communication with the WordPress database. I need that for my own projects.

    Also, if you're interested, the tool can easily be included here on the Scirra website, for reasons of speed, as my server's incredibly slow. It's just a Javascript file with some HTML form elements. I can email you that if you like.

  • Ashley, the tool doesn't actually wrap it in an iframe, instead it just adds the canvas element wherever WordPress detects occurrences of the shortcode. It also asks for the 'c2runtime.js' code and makes adjustments for the image and media urls. From there, you just copy/paste the adjusted code into a new .js file and include that in the plugin folder.

    mammoth, Velojet, essentially that's what this particular tool does. It outputs a plugin. You just follow the instructions and you'll have your own plugin at the very end. It's just a matter of copy/paste.

    This can definitely be much better done as an exporter for Construct 2 though. Construct 2 could very easily export a plugin, the same way this tool outputs a plugin. The only complication really, is with other than static height/width, full-screen apps, in other words.

    As for a WordPress plugin that lets you upload your games, I think that could be done and I've considered that as well. It'd basically do what this tool does, but letting you upload the files, then it handles the slight conversion process internally, providing you with a shortcode on a per-upload basis. The upload process for this all is a bit of a beast though.

    DrNickTo, I've worked extensively with WordPress so I'm much more comfortable with integration with it. And I'm sorry to say, I really hate Joomla myself, I just think its interface is incredibly bulky and tough to work with. I very much love Drupal though and would love to tackle that integration. Perhaps someone else might be willing to delve into Joomla integration.

  • Hi everyone!

    I've delayed far too long in posting this, but here it finally is. I've thrown together a Javascript-based form that helps you to port over exported Construct 2 projects to a WordPress plugin.

    The form/tool is available from my Cloud9 IDE account as follows:

    https://c9.io/ugotsta/tools/workspace/wordpress_construct2_plugin_maker.html

    I've used it for quite some time in a number of ported projects, some of which are listed in the article, so I know it works well given my own circumstances.

    There's a lot more still to consider though, so please feel free to add your thoughts if you have any. I'll be keeping an eye on this thread as well as the comments on that article (comments are done via Facebook to simplify login/validation).

    I'd love to see this type of thing built into the export process, so if I can be of assistance to that effect, please do let me know!

    3-30-2012 UPDATE: I've just updated the tool so it now asks for height and width and includes that in the output canvas. I couldn't easily regexp search the original c2runtime.js for height/width, especially since dimensions are per-layout, so I've just added it as a setting in the tool's page.

    3-15-2013 UPDATE: Form now available from my Cloud9 IDE account, as the website's currently down. Incidentally, Cloud9 is blazingly faster than my previous host, so it's much quicker to use.

    Cheers!

    DavidM

  • Hi everyone,

    Just wanted to mention it as I only just came across this and didn't see it mentioned here in the forums, but here's a nice review of Construct 2.

    Review: Construct 2, a Drag and Drop HTML5 Game Maker

    The article's just a slight bit older (roughly over a month from this post) and important stuff has since been added. Crazy how blistering the development pace is on this thing, something the reviews really need to take into account!

    Cheers,

    DavidM

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  • Yep, Soundation's nice and there are quite a few more like it. My favorite though, hands down, is Audio Tool.

    Audio Tool is quite a bit more complex but allows for creation of sound from very basic components like a saw wave, square wave or even noise. So very many sounds can be created with those very basic elements and an effect or two, like Flanger or Phaser.

    And yeah, browser-based software is just incredibly advanced these days. I'm really looking forward to the day when the HTML5 canvas can handle these types of things as well.

  • Hi GenkiGenga,

    I'd personally love to take it further but it's unfortunately limited to sampled sounds, rather than real-time synthesis. Possibly, Google's audio API might fix that! :)

    Apart from that though, I'm working out ideas for a sequencing based game, something I've not yet seen done. The trick is making it fun and usable so it doesn't just gather dust.

    Cheers,

    DavidM

  • Hi everyone!

    I threw together this tiny drum machine project and am posting it here in case anyone else might be interested. It's not a game, though I've been having a good think through various game ideas surrounding drum sequencing.

    <img src="http://www.ugotsta.com/labs/files/2012/03/ugotsta-beat-box-screenshot.png" border="0">

    It's just a basic drum sample sequencer similar to early versions of Fruityloops. Drum samples are easily replaceable and the project file makes it relatively simple to add more sounds and tracks.

    And that said, here's the capx:

    http://dl.dropbox.com/u/41325628/ugotsta-beat-box.capx

    And I've got this posted up at an experimental blog along with a demonstration as follows:

    http://www.ugotsta.com/labs/ugotsta-beat-box/

    Hope this helps or entertains someone.

    Have fun!

    -DavidM

  • Massive thanks for this Yann! Would have taken me quite a bit of time to throw together a slider myself and this covers every aspect of a slider I could imagine needing for my own projects.

    Got a project I'll be posting up shortly using the slider code.

    Cheers,

    David

  • Yeah, I just noticed this thread and was going to mention choose(). Incredibly useful function, that one.

  • Kyatric, that's awesome, Reason is great too, though I didn't try that out for too long as it initially didn't have VST support. But then, I also didn't know how to program a synth back when I tried it, so I'm sure I'd be able to recreate sounds using purely it's included synths now.

    I forgot to list Darkwave Studio as another potential software here.

    http://www.experimentalscene.com/software/darkwave-studio/

    Oh, and for instant tracks, one might also consider Microsoft Songsmith! ;)

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  • Just to add my own thoughts on it, I used GM in the past, got pretty deep into it to the point where I was coding everything and using the UI purely to quickly test things.

    Formerly using GM did, in my case, lend itself to more easily understanding C2 concepts and recognize its strengths.

  • , I think the following should help with that!

    http://www.warmplace.ru/forum/viewtopic.php?f=3&t=1223

    Kyatric, well, that's a rarity, someone else familiar with Psycle and Buzz! I love those 2 trackers myself, just prefer SunVox for its simplicity.

    Interestingly, the reason I use FLStudio mainly is because it reminds me of the look and feel of old tracker software like FastTracker. And ironically, I read it's UI was based on MOD trackers.

  • Great stuff there! I've always loved rogue-like games and I'd love to see a lot of stats in this to make it more rogue-like. I didn't play far enough to see if there's a shop to spend the money but if there's not one, that'd be awesome to have!

    Looks and sounds great so far and it really seems to have a lot of potential.

    Cheers,

    David