UberdroidGames's Forum Posts

  • I'm working on a "RogueLike" level generator 1 coming along!

  • ONE MILLION UNITS! Sorry I couldn't help but think of Doctor Evil...

  • OK Pick top does the trick! Man I've been wrestling with this for a while.

    https://drive.google.com/open?id=0BwvuQqGQSOpMMDZYVmRxZlRTVWM

    The circles and squares are different frames of the same object.

    I made a grid of circles and sprinkled some frames on top of them...

    Left click anywhere to "clean up" the boxes from on top of the circles. It works without cleaning up the circles too.

  • Pickedcount. 3 or 4 years and just NOW someone told me that's a thing. Pickedcount.

  • it may not be used often, but the fact that you can reference instances by doing: Sprite(1).x for example.. or Sprite(-1).x can come in handy sometimes.

    The IID?

  • it may not be used often, but the fact that you can reference instances by doing: Sprite(1).x for example.. or Sprite(-1).x can come in handy sometimes.

    The IID?

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  • x.pickedcount! OMG. Thanks! I knew there was something like that but I couldn't seem to find it...

    I tried something like that with Object vs Family (of same object) and it still ended up destroying both but I haven't tried two families yet...

    Friggn pickedcount. #$%^ haha...

  • When you narrow down objects from an event like say

    x => x is overlapping y

    Is there an easy way to get the count of x that meets that criteria? I want to know HOW MANY Xs are overlapping Y.

    Also I have a level maker that stacks floor pieces on top of each other sometimes. This is a natural byproduct of the level generation. I'd like to be able to clean it up though.

    Something like

    for each floorsprite

    if floortsprite is overlapping another floorsprite (in floorsprite family), then destroy only the top floorsprite.

    This is kind of difficult, because there's no way of knowing during the same loop whether a thing has been destroyed or not. It ends up destroying BOTH floorsprites.

    Then, assuming I can only pick one how to get JUST the one on top?

  • Want!

  • YOINK! got. Thanks!

  • I've used both, and seedrandom actually fixes the built in random expression. If you have a bunch of calls to the random expression and you want to give them a seed, then use seedrandom or you will have to replace your system object random expressions with randomplus object expressions.

  • I'm not 100% sure what would come with it and how it would work, but I think you could go $4.99 usd and be fine, if and you have good documentation and examples, and it works well, I would pay that.

    Either way good job it looks like an awesome addon!

  • There are landmarks for sure, but nowhere near enough to make it a good game. Now the building layer on the other hand is jam packed in urban areas. You could totally do something with that + landmarks.

  • It would be worth a few bucks if it was well documented and worked nicely I'd buy it. Check out similar things in the store. This is similar to a 5-10 item.