UberdroidGames's Forum Posts

  • YES. I second that. I'd love love love to have a tutorial that would allow that.

    Still there's already a chat client built into FaceBook and already a message system in every social media thing. Your game could tweet everyones moves with a single twitter account...

  • I've seen a lot of topics on multiplayer but what I want to do seems like it would be more simple.

    I would like to make a facebook game with turn based interaction via just sending a simple string back and forth. It seems like something in facebook's messaging or chat could be leveraged to accomplish this or maybe theres' a feature in the fbook api I could use for this.

    ... or Kongregate?

    Any ideas?

  • ludei Thanks! I'll take you up on that. If you can help me make my game into an apk that works I'd be a happy camper! I uploaded the game to Kongrigate and it works great. It's a great place to get all the bugs out too.

    check it out:

    kongregate.com/games/appsnoir/haunted-minigolf

  • I know. I just wish Phonegap builds supported sound... I'd be all set!

  • I've tried Phone Gap --playable A little slow but speed is OK for my game, however no sound.

    AppMobi --Touch control keeps "thouched" on for some reason. No textbox. Unplayable.

    Coocoonjs. --tried launcher, simply exits when finished loading. Unplayable.

    So what's left? I simply can't deploy the app by any "easy" means. What should I do now? The engine is highly intuitive and runs great in browsers. Maybe if speed isn't so much a consideration then AppMobi with the native browser option set might work...

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  • That doesn't seem to work on the android. It just sits there.

  • looks like 10 mb but it can get rejected for zip files near that amount

  • I'm trying to upload my app to Phonegap and it's saying the file is too large. It's 9.96 mb which doesn't seem that big, what is the file size limit?

  • So you need to double quote between every JSON keyword... OK Thanks!

  • I made an array (18,1,1) and had it put the contents into a text file as JSON:

    {"c2array":true,"size":[18,1,1],"data":[[[1]],[[2]],[[3]],[[0]],[[0]],[[0]],[[0]],[[0]],[[0]],[[0]],[[0]],[[0]],[[0]],[[0]],[[0]],[[0]],[[0]],[[0]]]}

    But when I try to put this same thing back into the load action for the same array, it gives me a "syntax error." I'm using it's same output... what's going on?

    Thanks!

  • That's Perfect! I'm working on a golf type game and want to have a "ball events" sheet and a "trap events" sheet and so on. Thanks for the help!

  • Kind of new to COnstruct and it seems like events are "layout based" but a lot of behaviors I'd like to span across multiple layouts. How is this best accomplished without copying the events into the new layout event sheet? Or is that what you have to do?

    Thanks!