U-Corp's Forum Posts

  • I post a link to a file that just happens in the bug tracker of construct! No response from ...

  • I am continually forced to make copies of my file. cap not to lose overnight all my work. I understand that Construct is the result of volunteer work and that definition should not complain too much, but at the same time he is the backup feature, this is not any functionality, I do not complain of bugs and other graphics for this side because we can accept that there are problems because it does not pose a huge problem, but when there is a core functionality, already present from early in the software that aims to make sure the player does not waste his time playing because the game is saved ... I find it very regrettable not to say outright that he would then remove the feature as what is not functional.

    All this, if and only if there is a global problem, not whether it concerns me only.

    Here is the link of a simple .cap with Sine behavior opacity, curiously, it works with the rotation at start.

    https://sourceforge.net/tracker/?func=d ... id=1003219

  • thank you but I do not know anything in the INI file so I do not know how it works

  • That is now quite some time I create a 2D RPG game, so I use the Save & Load system parameter, be it for Quick Save \ Quick Load or Save to disk and load.

    Nobody answered me in my previous topic, I find it very bad as it did not explain these issues as the Save & Load feature is very important if you really want to offer a software Thurs make real the moment of what I see, Construct can only be seriously real time game that does not require backup, or else we must explain why the next problem arrives :

    Here is the list of problems:

    1) Unknown: When I save my game by pressing F1 and loading the game by f2, the same day I created this system, it worked. But the next day in the morning to be precise, I opened my project construct, and then I immediately f1 f5 and then my application stops working temp2.exe plus the habit of always showing me twice message "temp2.exe" has ceased to function.

    For me it's a big joke! Save a day for not being able to load, another day it's not the name of the backup!

    But this is not finished!

    2) If you have the chance to upload your party here the other bug happens:

    Sine Behavior: If you have objects that uses the Sine Behavior in opacity or rotation, then its bug.

    Explanation: I have a plant that uses the sine Behavior in rotation, if I save my game and I load say at least 20 times during these twenty times the angle of my plant will grow, and my plant will be oriented down, after twenty loading part.

    For the sine Behavior in opacity is similar but even more ugly, I have a tree whose leaf uses the sine Behavior in opacity, if I load even 7 times what the game, the opacity of my foliage will decrease until reaching 0, and when he is there, it goes from 0 to opacity opacity 100 in 1 second, which makes flash my foliage! This also happens to another object that uses the Behavior Sine.

    So I have adjusted myself to the default setting in the event "on load" the restoration of the corner of my crashes and the opacity of the object using Sine. Fortunately, the sine Behavior in horizontal and vertical does not bug because I would also require the position to restore (and then what else!)

    3) The Behavior Bone: As already explained in a previous topic, if you have such a character that uses lots of images linked by the Behavior Bone movement, there comes a bug on the effect included in the bone movement in the know 'Mirror effect: if your character going in the original sense that you gave him, say the right, and you go left, your character uses the mirror effect, so far no problem, but when you make a save & load , your character was going to the left is found dismembered! In fact if you move your character while your animation is played backwards! Your character seems totally out of order!

    Again I must correct myself by putting Deactivate the default mirror effect before the save, as when I load the character is in the good sense not to be dismembered.

    All that to say it's fine to tell us that we can easily construct a game, everything is perfect except one thing, a huge thing essential to a video game: BACKUP!!

    The question is why so many bugs and why I am apparently the only one to complain about it: either because it is completely bug me that, either because very few people make the game that requires a backup! Or both maybe.

    If I remember a bug and should be resolved as soon as it is 1) because it really is a farce and it's the only one who will ask me any big problems

  • I observed a problem if it happens to you too: I created a character in several images (one for each body part) and I animated the boards with the bone Behavior. When my character is in the natural sense: right, when I save and I load my character is walking normally. But when I left, I made a "mirror" effect and when I save and I charge Bonebehavior is not saved and the meaning of the image remains the same, but the animation above applies inverse, c is to say, if I go to the left part of the cops are oriented to the left but make the movement as if they were right!

    So do not forget to save before returning the mirror effect, that the personal animation plays properly after loading the game.

  • I did not do what you say because I can import my texture in Construct, my object is simple (a cube) I wanted to test what would a stone texture on it but it does not work.

  • Hello, I have a simple problem to explain, when I create a 3D object with a .obj file (a cube), the cube is in charge there is no problem, but to my surprise I can not import texture such as customizing ".png" or ".jpg" because if I did that, the texture is absolutely not visible, only the colors of the image editor works for texture. For example I fill my pink image of the image editor, and the cube turns pink, but if I import an image, the cube becomes gray but that's all.

    Is there a reason for that?

  • Sorry, i speak just one time french whith him, its more easy

    Je suis en �tude sup�rieur d'informatique, et j'avance bien dans ce projet de RPG tu peux voir mon projet ici en Vid�o : http://www.siteduzero.com/forum-83-5900 ... e-rpg.html

    I'm on top of computer study, and walk well in the draft RPG you can see my project here in Video: http://www.siteduzero.com/forum-83-590000-p1-jeu-video- 2d-tulanilwe-rpg.html

  • Hello, I have one new problem, I managed to create a backup system with a list box. I have a menu and when I click on the text back, it opens me a window and I EDITTEXT brand name can I validate my backup with a small button. Then read the list box all files backed up, and displays a part one, inside. Then when I double click on one of these backups to the list box, the game instructs me well the party in question. But then you would tell me, where is the problem? Well, after the third time I load on a party, the application stops with the following message: Temp2.exe has stopped working

    Yet it is not too annoying because you can always leave the game save and reload the game.

    But a bigger problem occurs after my tests, I discovered that my backups yesterday can not be reused because the game crashes when I double click it: there came a crash to contact Support for any information on this subject. ...

    I also did not file extension, so I tried to registered with the. txt, it does not change, it is not the file extension is the cause. Still, I do not understand why when I load a part twice, he is not able to do it again from the third time! And I do not understand why one day the backup can be loaded, and the next day not

    Help me please !

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  • Sorry ^^ I have found my mistake ! It was the wait action

  • Hello, I have a problem I do not understand how to add or even edit the text of a line with the List Box object. I created a menu for a game that allows me to save the game by creating a file in a folder "Save". This works, but I wish at the same time I create the backup file, add a line that reads the name of the backup that you wrote. When I click the submit button backup, the backup file is created but the line of the list box does not change. It remains empty.

    Here is my work :

    <img src="http://img20.imageshack.us/img20/5622/exempled.jpg">

    Help me please !

  • Hello, I'm french (excuse my English so) I have a concern, I am creating a game and I see the RAM from my computer without going through the debug construct by ctrl alt delete to open the process window during my computer. I discovered that my game by 1 GB of RAM and more than that number increased with time very slowly.

    I find the source of my problem was a plasma effect and the many images of my character animation.

    So I tried to solve this problem as follows: load every millisecond, the images of the movie but from a folder on my computer this time.

    Therefore: my ram is about 100 MB, but the problem is that like every millisecond I load a texture, it will list in the RAM, I seek to load the texture, then to "unload". But I have not seen such a function in construction.

    I calculate that after a day of play with 30 characters like this, would my RAM to 8 GB theory. About 66 KB every 20 seconds are added to my RAM.

    The question is: how to unload a texture of an object ? For application consumes a lot of RAM because of this over time.

  • merci de votre r�ponse mais je pense que je vais finalement faire un jeu solo, car je n'ai pas le temps de tout assimiler.

  • yes but it is precisely because the RPG just wonder a lot of work I am trying to assemble a team with someone who would know something about Python to share the tasks. I know the multiplayer is far from being something easy to make, but seeing the template available (I can not seem to do besides walk to connect) I thought that it might be possible to connect two players each controlling an object as the basic idea. As in the multiplayer pong, except that instead of having the bars were the characters.

    It would be possible to connect two players each with an object under its control and without it being very difficult with construct ?

  • Hello, i try to make a thing very difficult for me in construct. I create a rpg and i use animations of wow caracters . For exemple , walk, run, swim, jump ... But i have a problem. This animation take a lot of memory and if my caracter take a sword for exemple, i wouldn't like that i have to re-import all the previous animation with this sword. i would like create an object sword who follow the arm movement of my caracter, it's possible ? Because i have seen the behavior Bone, but i have tryed and i don't understand this fonctionnality.

    Sorry for my english language but i'm french !