typingmaster's Forum Posts

  • How to make a very smooth touch scrolling of (all) objects on screen

    (e.g. compare to chrome when browsing a web page up and down with a finger)

    My current code works but it is not as smooth as I would hope:

    IF TOUCH 0 SPEED >100 AND if touch ANGLE >50 and < 120 Balls.simulate8direction pressing down

    The screen has plenty of balls each 8 Direction Behaviour max speed 1500, acceleration 1500, and decelaration 500, Move direction UP/DOWN only.

    What parameters of speed would make it more smooth like Chrome browsing page?

    Tagged:

  • Thanks for comments, yes I have all data synced into each peer all the time, so I think my solution will be to reconnect to same room if DROPPED even occurs, and just let the 1st peer to become host automatically in case the host was dropped causing each one to drop.

    Also, I dont need the names of players at all, so its enough that "game data remains" when even a few players remain online playing.

  • Anyone have the code for simple automatic host switching?

    It sounds a quite promising solution to one of my Apps.

    What if switching would work like this:

    There are always two room(name)s reserved per one game

    - RoomPrimary

    - RoomBackup

    When a new game starts, everyone goes to RoomPrimary.

    If RoomPrimary host drops, each (currently playing) client automatically connect to RoomBackup, where the 1st one becomes new Host. This 1st host will send the latest game status to everyone else.

    After this switch, the only problem is that new players would go to RoomPrimary that is empty/wrong...ideas how to notify them ?

    I assume one game can be in just one room at once, right?

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  • Why there is a small delay on mp3 audio file playback,

    I want a click sound to happen right after touching a button

    (TAP GESTURE, TOUCHING my btn). The file is preloaded.

    Delay is larger on mobile phone than on computer.

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  • Excellent, thanks! Any ideas for AdjustHSB ?

  • Thanks,

    Yes, lunarray.litetween!

  • Anyone willing to search/convert these plugins to real C3 against a payment?

    ( Most of the plugins are already working in C3 in C2 compatibility mode)

    Plugin JSON (JSON) by Yann Granjon

    Plugin BBcode Text (rex_bbcodeText) by Rex.Rainbow

    Behavior ParallaxBG (ParallaxBG) by Zed2100

    Effect Adjust HSB (hsbadjust) by Somebody

    outline

    lunarray

    rex_moveto

  • Yes, its time to do the switch..

    Anyone offering to do conversion work from old c2 projects to c3? plugin conversion / searching required. For example these ones are needed. Payment via Upwork preferred.

    Plugin JSON (JSON) by Yann Granjon

    Plugin BBcode Text (rex_bbcodeText) by Rex.Rainbow

    Behavior ParallaxBG (ParallaxBG) by Zed2100

    Effect Adjust HSB (hsbadjust) by Somebody

    outline

    lunarray

    rex_moveto

  • Please let me know if you have these plugins or want to convert these to real C3 ?

    Plugin JSON (JSON) by Yann Granjon

    Plugin BBcode Text (rex_bbcodeText) by Rex.Rainbow

    Behavior ParallaxBG (ParallaxBG) by Zed2100

    Effect Adjust HSB (hsbadjust) by Somebody

  • Now there is no more this error, how can I confirm this project uses new c3 runtime, not legacy one?

  • How do I convert from c2 runtime to c3 when the C3 project advanced settings have no runtime option?

    What is best practice to start converting from c2 to c3?

    First I got error that some plugins are not compatible with C3 runtime, even these are c3 ones, such as Lite Tween lunarray, I reinstalled that one so warning no more appears.

    I got it from here:

    github.com/erenertugrul/construct-plugins/blob/master/ported_plugins/behaviors/lunarray_litetween/dist/LiteTween%20v.1.7_c3runtime.c3addon

    Tagged:

  • I am trying to convert a c2 game to c3, but I was not able to locate these Plugins from search section of this site.

    Any ideas where could I get these for C3: Json (Yann Granjon), bbcode text (rex.rainbow), parallaxbg (zed2100), Adjust hsb (hsbadjust, somebody)

    Tagged:

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