tylor's Forum Posts

  • 4 posts
  • Hi, I'll be done my first game if I can solve this problem. It's been really hard, so I've come to beg a bit.

    My game consists of several layouts. I am using the on start layout event to trigger background songs on each layout. During testing, as in when I test each individual layout, they each work very well. When I throw the whole thing together and test it as a whole, around the 3rd level the background music refuses to trigger. I don't think I have any other variables affecting the playback to worry about and I've tried using on start layout to trigger the music as well as a single sprite visible and an on sprite visible event to trigger the music. The problem persists.

    I'm very much a rookie, but this is the only thing holding back completion of my first game and it's been doing so for a week, so any tips would be very appreciated.

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  • Success! thanks. wasn't where I thought but worked with the browser plugin.

  • Via project properties? Well that's simpler than I'd anticipated. Will try it once I get home to my own PC.

    Thanks, and btw Airscape looks pretty neato.

  • Hello!

    Simple question, but I've looked online quite a bit before posting and haven't found anything conclusive.

    So, is full screen for projects exported via the webnode kit a thing that we can do? It works super through browsers but with the webnode kit export specifically?

    I'm sorry to ask such a basic question, thank you for your time.

  • 4 posts