Twili's Forum Posts

  • 4 posts
  • Any ideas on how to accomplish this? Either with layers or otherwise? I'm very confused now :/

  • I'm currently making a multiplayer game where the player character flies when you drag the mouse. I've gotten this behavior to work with the Host's instance of the player character, but I can't seem to get it to work with the peers' character instances.

    What happens to the peer character: When you drag the mouse, the peer's character will shoot up into the upper left-hand corner and won't move after that.

    Pictures of my code: drive.google.com/drive/folders/0B3ZxPYb8BnlZV0xTNWVOWmtRTnc

    I can't attach the full .capx because it's quite large, but if needed I'll isolate the parts that are shown here and send it.

    I'm sure it has something to do with how the inputs for the peers are collected, and how the host moves the peers. I was just following a tutorial (they used 8-directional motion where I tried to use set position) and that might be the problem.

    Any solutions will be much much appreciated!

  • LaurenceBedford That would still change the area for everyone playing (if I'm thinking of this right, please correct me if I'm wrong), but thanks for your suggestion!

    Any other ideas anyone?

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  • I'm currently making a multiplayer game that has several different areas to explore.

    After digging through the many multiplayer tutorials, I learned that multiplayer works by having the host have the main game, and the peers "copying" the host's game. Thus having the host move the peers around etc.

    My question is, how do I make a game where the host can be in one area (on one layout) and a peer (or peers) can be in a completely different area (layout) at the same time.

    With the way I understand the multiplayer plugin right now, the host and ALL the peers would have to move to the new layout together.

    Any suggestions are appreciated! ~

  • 4 posts