tunepunk's Forum Posts

  • The concept looks good. As someone mentioned the graphics needs a bit of polishing to be more consistent. I liked the background music. Maybe you can have the background scrolling as well to give it a bit of depth and speed.

  • Dude, i love your style.

    Haha, Thanks mate It's getting there.

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  • Animation weekend planned. Trying to figure out some funny death animations. I should watch cartoons the rest of the evening for inspiration. Tom&Jerry maybe? I think each class should have one or several unique death anims. Any ideas? Or maybe depending on from which angle they are hit?

  • Why not?

    SoldjahBoy seems to be working on some massive open world stuff in this thread.

  • Fallout 4 and Skyrim are not 2D. They are 3D.

    Are you planning on making a 2D version of those kind of games? Isometric? Or did you mean real time 3D?

    C2 doesn't really do 3D well, even though there's some plugin for that. But you can use prerendered 3D sprites to make a 2D game that looks like 3D.

  • I'm also EA alumni I was pretty much going to respond with what you said. OP didn't state what role they were looking for, a degree helps you to understand the various roles in game development but is not 100% necessary for games jobs if you have some experience and a portfolio. If you were to become a game designer I think a portfolio of games made in C2 would suffice. If you were to become a games programmer then a game made in C2 wouldn't be enough experience as you don't really know a programming language, so you'd have to do a degree or take some online courses. I worked as a dev for a short while at Lionhead and this was from just learning Kismet and UScript within Unreal Engine 3 in my spare time, creating some demo levels and learning how to fix bugs with the scripting language.

    A degree can certainly help out if you have no prior experience, fresh out of school, and applying for a certain position. Sometimes that's the only way to show that you have some know-how. But there's always different ways to land a job in gaming industry. Contacts, friends working there, trainee/internships, etc etc, but once you have a foot in the door a the experience weighs more than any degree i would say.

  • You register your ownership at somewhere like copyright dot gov < and then you go to any of the three mentioned above if you want to.

    Probably differers from country to country. But from what I read copyright is an automatic right which you don't need to register. At least in Sweden.

    https://www.prv.se/en/copyright/what-may-be-protected/

  • There's always bookmarks you can use, also groups (groups within groups), and comments. I find different too many event sheets per layout hard to work with, So I mainly use one per layout then open or close groups instead depending on what layout.

    Usually i have all controls related stuff in one group, UI stuff in one group, Other logic/game events and stuff in other groups, And then using subgroups for specific things. By deactivating unused groups you can save a lot of processing power as well. The less events the engine has to go through each tick the better.

    Another good way I find really useful for organizing is using functions. Instead of having a HUGE list of sub- events, conditions and actions and I call functions instead. Functions you can name properly, and find more easily for specific things.

    For example:

    On mousebutton down:

    ---> Call function: CharShoot

    ---> Call function: CharSound

    ---> Call function: UpdateBullets

    ---> Call function: CharAnimation

  • And by the way. Copyright is usually an automatic right, so no need to register. Just make sure you can prove that you made it.

    You're never really selling copyright, you can only sell the rights to use your creations. Exclusively or Non-Exclusively.

    The only time you can't really use copyright is when you're hired to do something for a client. Then they usually own the rights, so you can't take what you did for that client and then sell it another client, unless they state that you're free to do so.

  • I don't think there is any way to register, unless you want to register a trademark (R), or a patent. What you should do instead is have the clients sign a Non-Disclosure agreement (NDA), if you're presenting something.

    If you're worried about someone stealing your idea, there's not really much you can do, except trying to prove that it was your idea originally, if it comes to that. One way to secure it is to burn a DVD with the source files, and posting it to yourself and keep it unopened. The Date on the Postage stamp can work as some kind of protection.

    If you're talking about Music or Art, Literature or something like that what you can do is to register the song with ASCAP or something similar.

  • I was playing around (experimenting) with arrays a bit to see if i could use arrays to render an object in 3D a 64x64 array holding rgb info in each cell.

    Kind of like this example here done in excel.

    I can get the stuff to render, but maybe someone has some good idea to get started creating the motion? How would you go about doing something similar in C2?

    And would it be possible to read data from an 3D file. Like an obj, or any other format to populate the array?

    Any thoughts?

    This link Explains how it's done, but for me it's incomprehensible.

    http://www.gamasutra.com/view/feature/3 ... ry_3d_.php

  • Found some more links that might help in resolving the issue.

    https://msdn.microsoft.com/en-us/library/windows/desktop/dd940543(v=vs.85).aspx

    https://msdn.microsoft.com/en-us/library/windows/desktop/ms703320(v=vs.85).aspx

    Hope this can resolved. Making games in horizontal mode is great on Sunday mornings when you just don't wanna get out of bed.

    Seems like you specifically have to listen for.

    ISG_HOLDENTER

    ISG_RIGHTTAP

    WM_RBUTTONDOWN and WM_RBUTTONUP sent when right click occurs (when pen is lifted).

  • That's correct I had the same issue. I had to resort to use a 3rd party software for the right click to work correctly. The software is called Radial Menu.

    http://radialmenu.weebly.com/

    You can set the pen button to right click on hover, and it should work. I have to use this one when working with C2, but it's wonderful to lie down in the sofa or in bed and make games.

    Ashley I think you specifically have to add support for the different input methods, I think I posted a link to a MSDN page that explained it.

    I don't know if this links help. https://msdn.microsoft.com/en-us/library/windows/desktop/dd371581(v=vs.85).aspx

    Here's a link to the Bug report.. viewtopic.php?f=151&t=169057&p=1049523&hilit=touch#p1049523

  • The duo reminds me of Vincent Vega & Jules Winnfield from Pulp Fiction!

    I think more like Miami Vice ...

    Looks cool!

  • I don't see degree mentioned anywhere in this Job ad from King, as a C++ developer, for example.

    https://www.linkedin.com/jobs/view/1863 ... ev2_jymbii

    For some countries/companies maybe degree is required, but skill/talent/experience usually weighs more than any degree. If you can show what you're capable of.