tunepunk's Forum Posts

  • Couldn't you just reset the size of the array when you save or load? Seems like a pretty easy fix.

    Doesn't it work to use the set size action and just set it back to. 1, 1, 1 when you load or save?

  • Tom

    Any plans to hire a dedicated plugin developer? It's good that you can find a lot of plugins and behaviours here on the forums, but wished there were more official versions. I don't always feel safe to rely on 3rd party plugins that sometimes lose support and interest from the developer, and even broken download links if you ever need to get hold of them again.

    There's a lot of things that i wish had official versions.

    Official Raycaster, Tween, more advanced particle plugins etc etc, are just some of the things on my wishlist.

    Apart from the regular maintenance, bug fixing, and future new runtime. I think it's really important to extend the arsenal of tools available, and keep em coming, and updated. I think many people here would prefer using plugins and behaviours officially supported by scirra.

  • kingpirux

    Nice. Checked out your project. Pretty cool stuff. I'm gonna check it out a bit more closer at some point. Nice 2.5d world generation! keep it up.

  • That's pretty cool.

    You should check out what we theorized in this thread.

    3d-graphics-using-arrays_t181496

    Here's a capx with a 3D software renderer of sorts without any plugins.

    It's pretty cool, maybe can come in handy.

    https://www.dropbox.com/s/ppiqk1z964y56 ... .capx?dl=1

    Cheers!

  • I think you're trying to do a quote generator like this.

    So I updated the file a little bit.

    https://www.dropbox.com/s/fy75e5vrxst7t ... y.c3p?dl=1

    Click the button to get a random quote.

  • I think you're not really doing it right.

    I created a simple example for you how to load the json to an array and how to display it as a text.

    Hope this helps.

    https://www.dropbox.com/s/fy75e5vrxst7t ... y.c3p?dl=0

  • NetOne

    Congrats to finally figuring out what it was. I noticed this setting is not even available in C3, which I'm mostly using nowadays.

    From the manual

    [quote:3pf9lkpd]Use high-DPI display

    Some devices have a much higher resolution display, with more dots per inch (DPI) than other devices. Setting this property to Yes will use the full resolution of the device for maximum display quality, although this can sometimes reduce performance. Setting to No will treat the display like a traditional low-resolution display, which reduces detail but can improve performance.

    Don't know why it had any effect on the system scale setting and the browser zoom setting though. I always thought this setting was for if you make low rez games like 320x240 point sampling, but never imagined system and browser scaling would have any effect on it if set to no.

    Good find. I don't know if that's still a bug though. If it should behave like that?

  • yes exactly. Here is an example but... I only have have acess to C3 at the moment. But this will work.

    https://www.dropbox.com/s/5svp6isnr0q93 ... k.c3p?dl=0

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  • Sprite: is bolean - picks all the instances of the sprite that is true.

    System: Sprite.PickedCount= Sprite.Count

    Sprite.PickedCount - will check how many were picked with the bolean.

    then you compare that with how many is the total number. Sprite.Count.

    So if 20 of 20 is picked then that means it's true.

  • I there is several ways you can do it. One way is to check if picked count is same as the count.

    + Sprite: Is bolean

    + System: Sprite.PickedCount = Sprite.Count

  • i do change window height after launch could that be it???

    Could probably be something like that. At least now you got a bit closer to the answer maybe.

    Hope you find what's causing it

  • NetOne

    Tested this again on my surface pro and didn't get any such results. Game looks exactly the same and as expected on different settings as long as the game is reloaded after changing the settings.

    Pic 1. 100% scaling in windows. 300% scaling in chrome.

    https://www.dropbox.com/s/5q4xgg7elbc50 ... e.JPG?dl=0

    Pic 2. 200% scaling in windows 100% scaling in chrome.

    https://www.dropbox.com/s/weyfbnkoi8jnl ... 2.JPG?dl=0

    No matter what settings i try, game looks exactly the same after reload.

  • NetOne probably if you're targeting PC. One of the reasons i might not have noticed this is because I'm mainly doing for mobile.

  • NetOne

    What sampling are you using? Does it matter if it's linear or point? Or it will get blurry in both cases? I haven't had time to test this on my surface yet, but hopefully tonight. I'm going to check if C3 also has the same issue.

    Did you reload the game after changing the settings, or are you changing the zoom while the game is running?

  • 1) graphics will be the right size but they will look blurry (more prominent on Chrome than edge)

    This one I can confirm even on a mac. Scaling in chrome will make game blurry.

    Save the gif to see it more clearly. This will update un runtime so if you change the scale while the game is running you will see this effect.

    **** EDIT:

    Although if you reload the game it will look correctly even with scale of 250% it only will blur if you change it while the game is running. At least for me on a mac.