tulamide's Forum Posts

  • You'll find this option in the file object, which makes sense ;)

    Add the file object to your project and use the action "Execute file". This action expects a valid path to any file.

    Example (uses the file object and the common dialog object):

    + System: Start of layout

    -> CommonDialog: Show open dialog

    + CommonDialog: File dialog: OK

    -> File: Execute file CommonDialog.FirstSelectedFile

  • Yes, there is. It is the property "Inheritance layer"

    Name the layer that shows your inventory and in another layout just create a layer and enter that name in the text field of the property.

    Layout 1

    Layer named "MyInventory"

    Layout 2

    Layer named "Whatever"

    Inheritance Layer Property of Layer "Whatever" set to "MyInventory"

    There are issues with positioning, so this works best if both layouts have the same dimension, or if the layer you want to inherit is set to not zoom or scroll (both 0%)

  • Just for the record:

    I once had a problem that was solved by simply deleting the scirra folder in appdata, just like you did. So much is true. But the issue was something completely different:

    My issue then

    (Took me a lot of time to find this again - just to prove that I don't talk rubbish^^)

  • Tell it to stop.

    (Assuming you're using the car behavior)

    + On bounce

    -> Stop

    ConstructWiki Car Behavior

  • Very good that you found a solution.

    And I think I remember now that I had something similar a year or two ago and found the same solution. I really don't know why I recall this just now and not as soon when reading your problem. Sorry :(

  • ----> Function: Set return value to Function.Param(1) + Function.Param(2)*5 + Function.Param(3)*5*6 + Function.Param(4)*5*6*3

    Shouldn't this line be

    ----> Function: Set return value to Array(Function.Param(1) + Function.Param(2)*5 + Function.Param(3)*5*6 + Function.Param(4)*5*6*3)

    ?

    (I omitted a solution like this because of the complexity. It really isn't very intuitive. But that's totally personal subjective view :D )

  • I usually work with private variables in cases like this. Just set some 'id' and when picking use that 'id'

    (pseudocode)

    + Text pv 'id' = "mysupercooltag"

    -> do something with the textbox matching the tag

  • A layer with an effect applied will be rendered to its own texture, so there's no way (and I don't see the need for it)

    But you can at runtime use the action "move to layer" at any time.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • When data constructions get that complex you shouldn't work with arrays. A better way would be to use custom classes (data structures). lucid's 's' or Python offer that. Ignoring technical aspects it also helps you in the development process to access data with something like

    npc.villager(1).female.lefthand.fruit

    instead of

    array(1, 1, 2, 2, 4)

  • The only thing that comes to my mind is that you might have installed CC with your AV active, but it reacted to some false positive. You could try to uninstall, then cut your pc from the internet, deactivate your AV and install CC again. (Don't forget to activate your AV after that and before plugging to the internet again)

    Other than that I have no clue.

  • No, that's impossible to tell. It's completely game dependent. A Windows pc and a DirectX9 compatible graphics card are the minimum.

  • declan_gage

    Only if you want to save the current state of everything in your layout. CC doesn't offer to just save the map.

    abhilash2863

    I once made a thread about array and hash table and presented the same, but using the hashtable object. Its advantage in this situation is that you don't need to care about reorganizing your data when deleting. http://69.24.73.172/scirra/forum/viewtopic.php?f=8&t=8400 (See my second post)

    And if you want to explore more things possible with the array object, have a look at "Verve!" about organizing, inserting and sorting of arrays. http://www.scirra.com/forum/example-verve-a-mini-game-of-skill_topic41461.html

  • 'ScrollX' and 'ScrollY'

    For the top, left, right and bottom edge there's ScrollXLeft, ScrollXRight, ScrollYTop and ScrollYBottom.

    Construct wiki

  • Wolod

    Thank you, I was wondering if I'd done something wrong :)

  • That cap isn't readable on my end. I downloaded the latest official r2 release of construct classic.

    "Failure to load..."

    "This cap was saved with a newer version of construct"

    How come?

    I just downloaded the latest...Hmm, that's strange. I built the cap with R2 and only used Perlin Noise plugin of the 3rd party plugs. Anyone else having problems to open it?