Tudor's Forum Posts

  • 4 posts
  • Thanks

    Ok,

    yes I noticed the polygon was strange default but it resembled quite much what I wanted. Like a rolling wheel that can brake down and become.. well yeah broken, loosing pie-shaped pieces on collisions.

    hmm so my plan to switch collision type run time will not be trivial;

    unless area is equal I need to fine tune a lot of variables to keep behaviour uniform. Hmm, sounds like a pain considering how big the impact was on the demo.

  • Hi, I've just picked up Construct (second time actually) for a platform game I have had in mind for years.

    For the game mechanics I thought of using a physics circle that sometimes changes to a more complex shape, swapping collision mask from circle to polygon.

    As I tested the the included demo example called: Physics - Platform roller I noticed that the jumping behavour changes if I change collision mask of the Cog from Circle to Use collision polygon. Suddenly the jumping force seems to have increased at least ten-fold.

    It should be easily reproducable in your installation using the above mention demo.

    What is causing this behaviour, and more importantly what can I do to maintain the expected jump physics.

    Thank you!

  • Animation is probably better as you can then add frames for them for movement. You will probably want to set a variable for the player that determines the class and controls which animation to use.

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  • Hi.

    I just found C2 the other day and it looks like I'm finally going to engage in the making of a platform game I've had in mind for years! =)

    I've browsed through *all* the tutorials and read most - I'm really impressed with the commuinty here and hope to be an active part of it.

    I'm a professional java/android and web developer but my game development skills is limited - I do, however, have experience in 2d-physics, collission detection, delta time etc. etc.

    My greatest limit; spare time. Working full time, married with kids etc etc..

  • 4 posts