Tryitoutkris's Forum Posts

  • Wow thank you sooo very much, I may have never discovered that happening. Using layer names instead of numbers from now on

  • use the set animation frame action before the create object frame.

  • I moved the three events into the Host group, The skeleton now no longer spawns on the peer screen.

  • if you look in the above picture the skele is destroyed by the host when its hp = 0. In that above picture all things in red squares are involved

  • They are in the sync family,I have removed them from family and synced them individually but this still resulted in same effect. The creation of the object is synced and the peer can effect the hp of the monster ,destroying it on the host screen but not on the peers.

  • this is my current code for this problem, Something is still wrong because the peer can destroy the monster on the host screen but will not destroy on its own screen

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  • this is my current code for this problem, Something is still wrong because the peer can destroy the monster on the host screen but will not destroy on its own screen.

  • Good deal, I was wondering if you could post how you create and destroy objects for peers?

  • This is how scroll to works for each peer in my game

  • can you tell me how to create an object on all peer screens and then that same object destroy on all peer screens? I've had a thread up for days with no answers and I've prolly tried it 20 different ways without any luck

  • How do you handle creating and destroying objects for all peers? I've read that the host must create the object and destroy the object, I've tried this many different ways and no success.

  • Should be pretty easy. Go to instance behaviors and add the anchor function. this will make it stay in place on the screen.

  • So this is how Im doing it. Peer variable changes graphic for a blank object pinned to the player. This method displays correctly what object the peer is holding to all other peers.

    Since you are also working on an online game. do you know how to make an object be permanently destroyed. Like if host destroys object then it is not created on peer side when logging in.

  • You Could make the Link buttons go to a default website.This Default website would then link you to another website. so in theory the app would go to the link site,so if you changed where that link sight goes it would change where the app ends up going without having to update the app itself.

  • So each Peer can destroy the NPC

    The Npc instant Respawns if the host has not killed it first

    New Peers have a NPC on their Screen but not other Peers

    I have attacached Screen shots of Old Peer Vs new Peer and the only code in the Cap.x

    The Code is under my Common group

    I want new peers to not see monsters that are dead atm