trultz's Forum Posts

  • Not really sure where to share this, or who to give credit to.

    I tweaked what I had found last year, this is what I came up with.

    [attachment=0:1p2d67cq][/attachment:1p2d67cq]

  • I have created an inventory that the player can move wherever they want, including the inventory slots. Each one of the slots has a text linked to it with ways to change the width and font for the player(the numbers will eventually be out of control). When the player mouses over an item, they get a popup window with the stats, and also the corresponding item slot type will show what is equipped for easier comparison. The texts on the item slots recenter themself and create a background that is just text width and height. My question is how do I make them into more of a solid object so they don't overlap.

    <img src="http://content.screencast.com/users/Hitokirin/folders/Jing/media/d5422b5b-1929-42de-92a1-58b132cd269e/2014-02-10_1014.png" border="0" />

    I'm really not sure where to begin to solve this issue. Would it be something with the solid behavior set on the purple backgrounds?

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  • hmm? I'm not using the tilemap, or the tiled background.

  • I'm not really sure where to post this, the bugs section doesn't seem like the right place since I don't know now to reproduce it, and my project is 1400 events long...

    once in a great while I get this

    screencast.com/t/jVVfck1t

    I'm not 100% sure but I think its only when I run the debugger.

  • I want to be able to make an item drop system where you can find items with up to 10 bonus stats.

    sword

    main stat     bonus stat1

    main 2        bonus stat2

    main 3        etc etc...

    and then I want to access thos items with item lists, then selecting an item would show its stats and stuff and you could sell it/equip it

    the only way I see that this can be done is with the arrays, but I was wondering if you guys had any better ideas since the arrays aren't that easy to deal with

    name

    stat1

    stat2

    stat3

    bonus1

    bonus2

    bonus3

    bonus4

    bonus5

    bonus6

    bonus7

    bonus8

    bonus9

    bonus10

    would this be more easily done if I made an object for each item and used instance variables?