trultz's Forum Posts

  • When I click any of the upgrade buttons for the first time, nothing happens. But then it works just fine after that, can anyone tell my why the first click doesn't work? The events handling it are in the "upgrade menu" group.

  • keyboard w is down---player set platform vector y to -550

  • when you save you could use webstorage to also save a key with the save slot info, then you can check if that key exists

  • used some ideas from there

    it looks at the distance between touches when you start, and then when you move it zooms in or out depending if the gap is larger or smaller than on start

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  • Naji looks pretty good, is it animated at all? could make the drumsticks tilt back and forth just so its not a still image, or maybe just the top 2

  • set player position to mouse.x ,mouse.y

  • lol well the slide bar maximum is a bit much, if you put it to 20 it works pretty good

  • hope it helps

  • My name is John Mitchell. I enjoy making games, and construct so far is my fav engine. I have tried udk, and unity, and game maker, and rpg maker, and many others that i dont even remember anymore. i see myself as a designer i can find new ideas for any game, i lack art skills(and grammer skills that to me dont matter even tho i know them).I started making games in qbasic, back in dos. currently im looking for some ppl to talk to regarding games in constuct, i would be willing to give my ideas on any current projects. i will never steal your code, as many would, i only want to help and be helped. i will share all my cap.x's with you that i currently have, since none of them are real money makers, however many of them are not published. my main problem with game making is art, i have zero skill in art and i will never have, since i care not. i would like to give free advice on all games made in c2, and i would also liek to talk game ideas on skype. anyone like me i emplore you to add me and spam away

    hitokirinj-skype

    all of my advice is free unless otherwise specified

  • i didnt even notice the "fps" for some reason lol, sorry

  • is this the correct way of doing it? is there a better way?

  • i would have done something like,

    on collision set variable to collided uid,

    collided uid exists - play attack animation

    on attack animation finished subtract dmg from enemy with collided uid

  • theres an example that comes with construct that does what your asking. the ghost shooter demo game.

  • add drag and drop behavior to the ball?