trueicecold's Forum Posts

  • Thanks a lot R0J0hound!! Adding impulse Y at -2 did the trick, as well as the impulse X with the calculation

    Also, removing the physics from the player (paddle) fixed the cornering issue

    Thanks a lot!

  • yeah, I'm looking for that "curve" when the ball reaches the top and starts to descend, that can't be achieved with bullet (at least I don't think it can). In addition, putting gravity on the bullet, means it'll gradually lose bounciness, which I don't want.

  • funkyy, I've tried using physics with apply impulse on it, the problem with physics, is that hitting corners makes it go crazy, which I don't want. I only want the nehavior to apply when jumping on the the platform, and not the corners.

  • Hey all,

    Suppose I have a moving box/platform in which a ball hits. I'd like the get the "ball bounce" behavior, where the ball moves more to the right if hit on the right side of the platform, or left if hit on the left part of the platform (or balance itself if it was moving right initially).

    I've seen the breakout tutorial here: https://www.scirra.com/tutorials/313/cl ... kout-video, but I'm looking for a physics behavior method of doing this, not a bullet one. Just like bouncing a ball on the head.

    How do I start calculating such a behavior?

    Thanks! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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  • yes probably fast (and phonegab is fast too) because of new api of ios8 but the problem is

    That 80% of people are using ios7.X and they dont want to update to ios8, so you will not have a lot of coverage

    its sure that webview+ and ios8 api are the future of html5 games on ios and android but for the next 1 year

    Actually, there are a lot more users using iOS8 now:

    https://developer.apple.com/support/appstore/

  • Ah pin did the trick (although some small shakes, I reckon it's due to some rounding issue of the JS engine)

    Thanks a lot! and you too, korbaach, for refining it for me

  • Hey all

    Suppose I have a big square sprite, and a smaller one "inside" it, and they are both inside a container.

    When I move the big sprite, the smaller one doesn't move with him...

    Isn't this the purpose of a container? (aside from instantiating multiple sprites in a container)

  • truefalcon thanks, but I didn't fully understand what you meant by "reset the sprite scaling". I'm changing the sprite's height, not scale...

  • Hey all

    I have a Sprite with a physics behavior, And I've set it's image point to the bottom center. When I click a button, it's squshing towards the ground, which is great.

    However, the sprite is rotating and the image point is the same, meaning if I press the button while it's rotated, it will not always squish down, but rather sideways or up.

    Any way of always set the image point to its "current down"? maybe rotate the image point when rotating the sprite?

    Thanks!

  • ArcadEd Thanks, I added their issues in there as well

  • pcprice76, with CocoonJS? weird, I've tested tiled background and all was ok...

  • Yeah, weird that the errors I got (and solved on my post) are the same caused by Java 1.8... Go figure

    You could login with the same account that bought the license, and go to:

    https://www.scirra.com/store/downloads

    From there, you can download the license file.

  • Actually, I'm using r187 with 1.7_71 without any problems...

  • ok I found some errors with cocoonjs and C2 r187, posted in the general forum with solutions