trquangss's Forum Posts

  • Some more screenshots.

    Warehouse - where you can manage your armory and inventory

    Forgesmith - where you can forge new materials/resources and weapons

  • Welcome to C2!

    You can simply change the Z order. Set buildings to top or the NPC to bottom. If you still want to see a bit of the NPC, you can use Blend Effects.

  • Great, you can PM me that.

  • Just add on button clicked AND button is visible -> do events

  • Uhm.. Blender? It's free and has many features built in it. Though it can be troublesome for having too many. And like scirra, its community is quite helpful too. And last, it's free.

  • There are a few ways but It can be easily achived by boolean and set size.

    Try make a boolean that increase Portal size by x every tick for Zoom In effect and another boolean that decreases size by x for Zoom out effect.

    When portal is spawned, set boolean to true. When it reaches your desired size then set boolean to false then.

    Can also use 1 instance variable that set states instead of two booleans.

  • russellit Sure thing. There will be a Scirra Arcade release soon so please look forward to it too.

  • Marius87 The PC release will be available at a small price.

    But dont worry, there will be a free release of Hunter Rush coming soon on Scirra Arcade to showcase a portion of the game. Please look forward to it too.

  • russellit Thank you, C2 is indeed quite powerful but what I like is that the community here is very supportive.

    I'll try the PC platform first to see how it goes. And then will make plan to port to mobile later on.

  • Day/Night Cycle

    Time is an important element that will greatly affect the battle mechanic. Each day cycle in Hunter Rush is 6 minutes long and divided evenly between daytime and night-time. Most battles will normally start at dawn (00:00) but in some quests they may start at dusk (03:00).

    Certain monsters behave differently depending on the time of the day. Most monsters will become stronger and faster at night while the player might experience poorer vision.

    During the night-time, the blocks are darkened to mimic night vision and provide some challenges to the player.

  • HR78 Thank you, I'll put more effort to make it "better looking" :)

    I too played some similar games from appstore and google play before and didn't really like their turn-based battle mechanic. So I go and make one with new mechanic. That's how Hunter Rush started.

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  • Impressive! It's pure talent to make pixel art this good. Looking forward to it.

  • The battle mechanic isn't too complicated but still can be confusing at first.

    Battle Mechanics

    Enemy's Attack - Enemy's attacks are triggered by a timer. Whenever the timer is up, the enemy will deal damage to the hunters. The 'speed' of timer varies between enemies from very slow to very fast.

    Enemy's Signature Ability (SA)

    Each enemy race has a SA like how Direwolf has Moon Howl. SA is triggered by the same timer of the normal attack. When the attack timer is up, there is a fair chance the enemy will trigger its SA instead of a normal attack.

    Hunters' Attack - Hunter's attack is based on Hunter's base stat, weapon's stat and varied by the number of blocks matched. Hunters will trigger physical attack when  Sword (red) blocks are matched or magical attack when Star (yellow) blocks are matched.

    Hunter's Defense/Trap - Hunter's defense/trap is also based on Hunter's base stat, weapon's stat and varied by the number of blocks matched and charged. Shield (blue) and Trap (purple) blocks are matched and then charge to its tubes. Hunter will only trigger Defense then when the Enemy attacks/ and trigger Trap only when Defense failed.

    Weapon's Signature Ability

    Hunters gain SA from the weapons with maximum 4 weapons/SA equipped at a time. Similar to the enemy's SA, there are a fair chance (based on the number of blocks matched/charged) that hunters will trigger its SA instead of the normal attack, defense or trap.

  • MPPlantOfficial Thank you. Please look forward to the release of Hunter Rush.

    Player can attack whenever a set of Sword (red) or Star (yellow) blocks is matched. The number of blocks matched is the multiplier of the damage (before enemy's damage block). Think about it like your range of minimum to maximum damage.

  • I love jRPGs mostly for the stories and character development. My favourites are old games like FF6,7,8 & 9, golden sun 1&2, simply because these were my first games that I played on consoles.

    Im making a hybrid game that has RPG elements in it too. And I think my next games might be another RPG with swords and mecha.