So I've been recently experimenting with arrays and I found that after setting a size limit on the array, they simply stopped working.
After toying with it a bit, I found out why:
I basically use arrays as multiple variables (Like instead of having 2 variables for each sprite's coordinates, I would use an array) and I would only use the width of the array, so when I set the size of the array I thought: "I'll use 10 positions on the width and I can set the height and depth to 0 since I won't use them"
But after I made that change, the array would not work. Later on after I tried setting the height and depth to 1, It started working again.
So my question is, if the arrays are 0-based, why do I need to set it's value to at least 1?
Is this a bug, or am I missing something?
P.S. I'm sorry for any spelling mistakes, I wrote this on a pc with no spell checking =D