TRMG's Forum Posts

  • >

    > > TRMG Sorry to disappoint you, but without the original keystore, your game is untachable. Next time backut everything important (to dropbox, memory stick, your email)

    > >

    >

    > Darn...

    > Well, thanks for letting me know.

    >

    Wait. It's not yet hopeless.

    Did you export through IntelXDK, is it a custom .Keystore by IntelXDK?

    If yes, you can contact/email them or go to the FAQ site of IntelXDK to claim your .Keystore.

    I exported with build.phonegap... I have 2 .keystore files on there but the first one wasn't right and the second had an error... (Error - Invalid keystore format)

  • TRMG Sorry to disappoint you, but without the original keystore, your game is untachable. Next time backut everything important (to dropbox, memory stick, your email)

    Darn...

    Well, thanks for letting me know.

  • Hey guys,

    So I made my first game about a year ago and used a .keystore file to upload it onto google play.

    I now want to update the game, but I have lost the file when one of my hard drives died. Is there any way I can upload an update with a new file? If not, if I tried to rebuild the file would it work?

    Thanks in advance!

    > Any news of C3 having 3D capabilities?

    >

    I know no one likes to read 30 previous pages, but if you did, you'd know that C3 will not have 3D support, at all.

    That's a shame...

    Well, thanks for letting me know

    Any news of C3 having 3D capabilities?

    I think that native 3D would make C2 the best program for making games (At least for me)

    I have tried Unity both 2 years ago and last month and it is way out of my league... I really need an event based 3d engine =D

    I am keeping an eye on spark game engine but when it will come into alpha it won't have 3D support...

  • Imma be honest, I'm here for the rep XD

  • > Wow!

    > I didn't know you could compare two values! This helped me a lot, thanks!

    >

    You're welcome. Good luck to your project.

    <3 You to!

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  • Wow!

    I didn't know you could compare two values! This helped me a lot, thanks!

  • Check the number in the variable like this:

    variable%3=0;

    Hey,

    It does not seem to work.

    I made it so whenever I clicked it would ad 1 point to the var, I added a debug txt object witch would show me the var points and I added your code like this:

    System - Compare Variable - [Var Name] % 3 = 0 (And then I would change the position of an object)

  • Hey guys,

    I got a math related question:

    I have a variable witch keeps track of how many times the player goes to the main menu. I want to check if it is dividable by 3 and then do something like show an ad.

    How can I achieve this?

  • Hey,

    I tried using that one, but it became far to complicated for me...

    I however found that if you use the stock admob plugin with this "cordova-plugin-ad-admob" plugin added into intel xdk it works (At least on the apk. I have not tested it on the Google Play market.)

  • I maybe wrong, but last time I read the admob plugin from scirra does not work properly. Use cranberry's admob plugin, cranberry admob instead... at least for me that's what I use.

    Hi,

    Are there any free alternatives?

  • Hi, I am unable to find a good tutorial anywhere on how to export to android with AdMob ads...

    I followed this tutorial (

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    ) and I think I've done everything correctly and it still does not work...

  • Try:

    System -> Every Tick => Gun -> Rotate Towards Position -> [Enemy].X ; [Enemy].Y

    [Enemy] -> Pick Nearest

    (Replace the [Enemy] with the right object)

  • Hi,

    So I followed the scirra tutorial on admob ads, I turn test mode off, I export it with cordova, I make a project inside Intel XDK, I close the program, I reopen the project (This is the only way I know to make Intel XDK show the plugins tab...) and added the plugin. I build the game and... nothing.

    Do you guys have any idea on what I could've done wrong?