tristendo's Forum Posts

  • 8 posts
  • I just had to login/logout.

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  • Yesterday while editing my game jam project the editor crashed, I was able to save the file but when I loaded the editor back up I was only able to load the local file and not the cloud version than when I open up the local file it now says "Project exceeds the free edition limits. Some features will be unavailable" I continued my editing for the night. There was an update this morning that allowed cloud and browser loading but it still has free edition mode, but to be honest I wasn't really paying attention to that until I got the message I thought we had an all features available edition for the jam session.

  • The vertical jumper template would be a good start. Just restrict the horizontal movement and how the platforms work and you should be on your way.

  • I made this beach volley ball game based on the bullet and platform behavior

    One or two people can play but there is no A.I so you have to play your self or find a friend who is willing to share the keyboard with you.

    You can try Wet Summer Beach Volley Ball 2015 in The Scirra Arcade. let me know what you think, if anything

    Inspired by

    Tennis for two

    __________________________________________________________________________________________________________________________________________________________________________

    I have included the

    Capx for your editing pleasure, feel free to use and improve upon the capx and its assets for your personal and professional projects.

    Licence | Legal

  • A bunch of Game Jam, prototypes, and Alpha Game Ideas from throughout the year.

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  • You can use Photoshop directly from the sprite editor which has made it easy to edit graphics in your comfort zone. I have had an issue with the dynamic effects or canvas size in Photoshop. When you push over an image and make some edits on it with certain effects or the canvas size the file will change enough to need to save as an editable or separate file.

    in order to push the image back into construct 2 go into the top drop down menu.

    Image>mode>index set the option forced: WEB

    than save and go back to construct 2 and continue designing game. I am not sure this ruins the color space for png32 because forcing it to web might make them 8bit it has similar options to save for web but that still has png 32 I am less than familiar with the web color space :p

    Let me know if there is a more elegant solution or explanation.

  • Thank you for letting me know Don't be sorry, It definitely looks like a really beautiful game. Looks like I am going to have to correct the course on the title sooner rather than later. I have been working on giving it a better finished title like Gouls and Bones : Arcade survival. The shelter name is really just a working title.

  • Hello fellow Constructors,

    I have been working on a zombie survival themed game using the old-school Night of the living dead setting and distopian synth music. I originally set out to make this a rts / td hybrid but running around manually killing gouls was popular with early play testers. Since the plan has veered off course I have put in a place holder treasure collecting scenario for play testing. Its beginning to come alive. The game play becomes very desperate and cumbersome. Though I need some helpless victims to rescue which will add more stresses to the player. With your help I hope to really create a frantic arcade madness. I have gotten this far thanks to this wonderful community. I wouldn't be able to do this without you guys.

    flow / feel

      Explore map Gouls will follow you at various speeds when as you approach them Gouls spawn every 10 seconds weaponry is scarce You can enter structures and secure them Locate items to aide you Locate treasure make it to goal with treasure to complete game

    the game design is very murky at the moment look at the dev log for a guide on thing to do besides killing the zombies coming at you.

    To play, please visit my Dev log I look forward to receiving feed back, I am open to any kind of help and would greatly appreciate any kind of feedback.

    Thanks for Playing and Creating .

  • 8 posts