triplehex's Forum Posts

  • 7 posts
  • ohayou,

    I'm triplehex from an european country overlooking the ocean and I'm a gamer for life I guess, thou sometimes I feel too old to play hehe. I started with a ZX Spectrum clone, then a Sega Mega Drive and then the PC and always loved to play on the PC since The Day of Tentacle and the glourious Lucasarts golden age. Some of my favorite games include Thief II, Tomb Raider, The Longest Journey, Homeworld, Morrowind and Assassin's Creed. The last game I played was the beta of Champions Online

  • That's very nice. I tried to mirror the animations when checking if the X of the mouse is behind the X of the head and at the same time apply the same hinges you have in the start of the layout. but the objects don't go to their places. I tried to check the points and they all seem correct. I don't understand why it doesn't work.

  • INIs or Arrays are good choice myself I prefer INIs as I know something about em

    yeah, but saving a game to a ini wouldn't make it open for the user to hack the savegame? I guess the array could also be hacked, but it would take more effort. in an ini, you would just open the file in the notepad to change it.

    EDIT: forget it. just seen Minor's thread about protecting files.

  • Eeek, I totally forgot I posted this here. I'm sorry for the content, if the admins want me to remove the link and make it available only through PM, I will. And as you guys said it is still in a very brute alpha state and might not worth downloading just yet.

    The photos, as I said in the first post, are placeholders for when I do the actual artwork. At this moment I want to get the most basic of game mechanics working, which is going faster then expected actually.

    At the moment I have problems on Save/Load because loading the application will immediately crash (or sometimes crash at the second load), but since I don't understand what is happening, I don't know if I should submit a Construct bug. Nevertheless I'm trying a workaround with saving and loading the data to arrays.

    These games have a bad rep, but I always wanted to take them "to the next level". Current adult game genres aren't too much fun or even adult-themed.

    True. Many are very narrow, if not most of them. I don't know if you ever seen a game from Illusion japan, their games aren't awesome, but they're the best in the genre.

    I have to admit I once played one game named sim brother on funny-games.biz adult section and it was kinda fun So I kinda hope this gets somewhere and now you woke up Madster's evil mind so be careful he might do anything

    I confess I was aiming for a SimBrothel game type, because I found that game to be too narrow considering the possibilities. I am also inspired by Crimson Comics games, which are mostly flash with some animations, so I wanted to have my own version... guess it's much more complex than I though at first ^^;

    thanks much for the feedback. Will come back to you when the game can save/load.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • in the sequence of this thread

    I'm posting the cap of what I'm working on. The cap is heavily commented, though I believe some things might be a mess because I've never been a programmer (not that I didn't try).

    This is a management hentai game, so it is NSFW (not safe for work) and it has adult-only artwork, consider yourself warned, hehe (some artwork are not mine btw).

    The gameplay is simple. You are managing a temple-brothel and you must please your goddess by making your sex workers happy (and making yourself happy by earning money and buying better workers and assets for the temple). You go to the bar to assign your workers to clients and then click go to end the turn.

    EDIT: version 0.2b (2/10/2009)

    screenshot

    new things: new zone backgrounds and start menu background. can save/load. added some main game calculations. added XP attribution to girls. Changed how information is stored. dropped the idea of having a female player, it's just too messy. also added an introductory help text.

    to do: a lot, but most important is: main artwork (girl avatars, girl normal bodies, temple at night, main scenes, main scenes with the player), disease mechanics (medic), player stats, levels, special events (altar), more money calculations (building taxes, supplies, bar income, client wealth), assets (these are bonus objects that will give special stats boost).

    bugs: none I can't fix at the moment.

    If you decide to take a look, feedback is appreciated. thanks

    Temple of Delight 0.2 Beta .CAP

    8.80MB

  • that's it =D

    I'll post the cap in the upload section for those interested.

    for those who want to see what it looks like now without downloading the cap, here it is:

    <img src="http://dl.getdropbox.com/u/666005/TD02.jpg">

  • Hello all, I've been reading the forum and the wiki for quite some time ninja style. First I want to thank the developers for putting Construct up, because I'm quite programming impaired, and Construct makes it fun and easier. I decided to try to make a management hentai game and it happens that I cannot solve a problem even after searching everywhere.

    What is going on is that, on the click of a button, a private variable in a placeholder sprite is checked for a certain state. Some sprites have this state, while others do not (that is decided on the previous layout). And I want that for each sprite with that state do different specific actions, change the state, and at the same break the whole loop.

    in simpler words, the actions of the first picked sprite must be the only ones being executed. If at one time one sprite is picked, all the other actions for other sprites should be excluded even if they meets the condition of the triggering state.

    If I do a "For Each" all sprites with the triggering state will be picked at the same time. I tried placing various Else's (with a condition right next to it) but it only executed the first else, the subsequent elses were ignored. I also tried to do a On Loop and placing subevents for each case, and on each of the actions for them I placed a Break current loop, but they all showed at the same time.

    I found that in C++ this works with a switch case command, where in each case, the switch loop is broken with a break command.

    Hope I'm making myself clear. thank you for your help

  • 7 posts