NugMan Can you explain to me how you did "Always: set Sprite.XY=Sprite2.XY" please? I'm kinda new at all this stuff. I'm attempting to make a short Metroid game. I'm making a charge beam attack, but I don't know how to. I made the animation, now all I need to do is make the charge beam sprite overlap the arm cannon of the sprite (Samus).
Citnarf Oh, I'm sorry... What I meant was I want the follower to always be overlapping the sprite, not following in it. Thanks though, this might come in handy for the future.
EDIT: Nevermind guys! I got it But can you explain to me how I can make it so that only ONE of a certain sprite can be on the screen?