Tricky991's Forum Posts

  • How big is your layout? If it's very large then the white box showing where your window is will be small.

    Its Massive xD So there's no way to basically edit the minimap to correct it? bummer..

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  • Well I have the objects displaying on the map its just the white box that should display were the window is extremely small. Kinda defeats the purpose of a minimap if you can't see were your looking on it in reference with the box.

  • Alright here's some of my help

    1. The only way I would use the AVI object would be too place it so the controls are out of the view. But the best way would be to use python. Im not that familiar with python but I do know that you can display videos with it. You would have more control over how the player is and all.

    2. Im not sure what you mean here. But im thinking its more to do with the camera. I would get the plugin MagicCam you can do wonders with it. Very easy to set up has a example so this should help if this is the problem. http://www.scirra.com/forum/viewtopic.php?f=33&t=7550

    3. If you look here you can see what I did with the minimap. http://www.scirra.com/forum/viewtopic.php?f=3&t=7787 I am having problems with it too. You can texture the background using events and for objects you can set different colors but you can't set different sprites. And for a frame just make a sprite with a a place for the minimap and have that sprite part of the hud with the minimap in front or in back of it.

    4. Do mean like having a drop down menu? Like you click on the bottom edge of it or something and it slides down? If so use something like Custom Movement. Have it move and a slow speed towards a invisible object on the hud.

    5. Im not sure really how to do this. Would be nice if a cap was released for it but Im not sure.

    6. http://www.scirra.com/construct/demos.php There is one for Plasma and one for particles. Theres example files for both so you can look how they are made. I haven't really got into those yet so i don't have much info on them.

    7. Under behaviors there is one called Wrap this is what you want

    8. I don't know. There no info really that I found about this.

    9. From what I understand from it that its like something you can draw on. either by events or setting a brush like tool up.

    10. Seems to me like it copy's what the other object it is paired to does. So if object 1 jumps the other object jumps with it. Not really sure other then that.

    11. I also wondered what this is too. I don't anything about it.

    12. I have read on the forums that a way to do this is to basically have it a random thing. Like random predict what they did. Other way would be too have it running in the background and then saving it to a file to be opened when your on the other layout. I wouldn't even know how to begin with this.

    13. Depends if its topdown its a little more work then side scroll. Maybe make a invisible wall? so the player can pass? About random islands I am clue less how to get it to generate. I read here of the forum before of a guy with a I believe a python script that generated stuff like that. But I wouldn't know how. And I don't know of anywhere on the site were its explained.

    14. If you ever play some of the newer FPS you see that if you turn fast that the screen kinda blurs. Or even like if you turn you head fast it kinda blurs. Same thing

    15.Post in Construct Discussion forum a feature request. And you might see in a a version of construct.

    16. Write it to a file I would suggest a encrypted one so that people don't edit for there gain lol. Im not sure much on this yet as I haven't tried it but I know its possible.

    17. IF you have the mouse and keyboard object in your layout. Under events have it disable the cursor and then have a image of your chose on ever tick positioned at the mouse. Make sure you have the image hotspot at the point were you want to click.

    18. I am not sure about this i haven't tinkered with the particle system yet.

    19. Not sure how to do that from it being pitch black to some light just not showing objects. Only way I could think of is to using lights but i would image have all those lights would slow the game down.

    20. Its a graphics bug try making the tiles a different size and see if that helps.

    21. Here is a great place to read about them http://sourceforge.net/apps/mediawiki/construct/index.php?title=Bone_Behavior

    22. Nope the only way would be to test each one. Sounds bad I know lol there's alot. But right now there nothing really telling you what they do or showing you.

    Hope this helps some if you need anymore help feel free to ask

  • I have done that but a bit different then yours ill try again. But as you can see in the pic the window box which is suppose to be your screen the edges is very small any ideas on that?

  • Hey forum,

    Well Im working on my HUD for my game now. I put the minimap in and its not working right.

    Its not showing objects and the window that it draws on the minimap is small.

    I tried alot of things so far like with the camera settings and nothing helps. Any ideas?

    <img src="http://i600.photobucket.com/albums/tt89/tricky991/minimap.png">

  • Thanks .

  • I really haven't got a name for it yet. I have been calling it Tarpas(yea xD). Anyways here's some screens and a Video.

    <img src="http://media.moddb.com/cache/images/games/1/14/13619/thumb_620x2000/screen3.png">

    <img src="http://media.moddb.com/cache/images/games/1/14/13619/thumb_620x2000/screen2.png">

    <img src="http://media.moddb.com/cache/images/games/1/14/13619/thumb_620x2000/unitbymars.PNG">

    <img src="http://media.moddb.com/cache/images/games/1/14/13619/thumb_620x2000/unitbyearth.PNG">

    http://www.moddb.com/games/tarpas/videos/demonstration-of-the-solar-system

  • I know how it is just to WANT to play a game that you have been thinking of. That's how I started making my own games. I wanted to play a game with all these different aspects that would make the game great just like what your talking about. I started out on game maker I have 100s half finished games. Some that I hope to soon transfer to Construct.

    What I am trying to say I guess is that yea Im a gamer like you I believe all of us here are. That's the whole reason I became a game developer. To make and play games that I wanted. I have made progress I started back around 2005. Learning and making games and mods. I have made alot since then and learned alot. There's never really a quick way to make a good working game. Its going take awhile yea some games you can make in a week or a couple of months. But its depending on the game and the person that's making it.

    The game you were talking about. With all the detail and all. I would LOVE to see a game like that. That's the main reason I started making games. I wanted a game with a deep story massive areas, huge amount of details. I want to make that game some day.

    Well enough of my rant for now lol. Anyways though if you need help ask me. I don't mind.

  • I personal think that it would even take longer then that. But! You should start trying to make the game. For me I learn easier if I just dive in and start working. And when i hit a wall and I cant figure it out my self I ask.

    I just started using construct last month and I have a pretty good start going. The more I work on my game the more I learn. The more I learn the more easy I find construct to be. I learn new ways to do the things I been doing just by looking around here on the forum.

    The first thing I did when I found construct was find out if it met my needs. After that I downloaded it and started on the tutorials.

    But that's just me. I don't know how you learn best but that would be the way to start. Just start out making the ship and having it fly around then from there maybe move into more detail on the ship like walking around. Or start on a planet. Things like that.

    I think that alot of people here are "still" learning how to do stuff with construct and how to do that even easier and faster. And don't be afraid to ask questions once you get in it.

    Anyways hope that helps a little.

  • Wow just wow! I have the same dream as you! A game like that would be awesome. I haven't been using Construct for that long. But from what I have seen been done in Construct will be PERFECT for what your looking to create.

    Its not easy though very time consuming. From what I have been experimenting so far Construct only limit usually comes to your PC. I am working on a vast Sci-Fi RTS. I have a part of a solar system running so far. And I mean its HUGE. I'll be posting some screens and videos here on the forum soon.

    And about not being a programmer Construct is very easy to learn, mostly drag and drop.

    Hope this helps some.

    Edit: Also I remember seeing some here on the forum having alot of your "Ideas" put into a game already. Random systems and planet surface ect. So it can be done!

  • Here is a very umm "crude" I guess you could say of doing a day night cycle.

    Its basically only a day but just have it set so much time before it spawns again for the night.

    And to change the speed of the day just set the bullet speed.

    Its not that best but cleaning it up a bit might work for you. The only thing is that if you put objects right under it there shadows will just be like a light on top of it maybe the path of it you could put like a road or something.

    Anyways hope this helps you a bit to figuring away to get a day and night cycle.

    http://www.mediafire.com/?aptiht8po4udyrl

  • .< I was just wondering what that was for too. Thanks a bunch

  • As the title states I need help with my hud and zooming. Zooming as in zooming in to get a closer view.

    Ok well im making a RTS (will post screens and videos soon) and right now im trying to get my hud working. I tried using the way in the tutorials static hud and all. With it being on a layer and setting it in a precise spot on the layout. But if I zoom in or out to get a better view of the battle field of course it zooms the hud also.

    Does anyone know a better way to make a hud without problems with zooming?

    Like probably if it can be done like to have it always be the width and height of the window its in?

    Just some way so it wont be affected by the zoom.

    Sorry if this has been asked about before I couldn't find it though.

    Thanks everyone in advance!

  • Awesome

  • The Animation for reloading is looped. And you have it set that after its done reloading to continue. But its never done because its looping. To fix that just click on animation tab bottom right and click the angle 0 under reload. And on the left side theirs options for it one is a check box with loop. Uncheck it and problem solved for that.

    And the reason the ground is cut away is because the reloading animation is not transparent. Simple fixes. Hope this helped.

    Edit: Just noticed something that if you get shot you die but it never stops shooting you. (you probably knew this just was saying)

    And this is a neat little game so far. I like it.