tribalismdev's Forum Posts

  • 8 posts
  • scratch that, I've converted to .wav, but now the sound just doesn't play

    EDIT: Nevermind, tried with firefox, chrome is just picky.

  • I've created an audio object, made my sound file AAC for compatibility, imported it to the music folder without error, yet when I try to create an audio event it says there is no music imported yet . . .

  • Thank you Kyatic. I have one last question then I should be out of everyone's hair for a while. I'm trying to set up a pointer on a HUD layer that will always point to an object's location, kind of like a map marker, but I can't seem to get it to point at the created object. The way I'm trying to set it up is like this:

    EveryTick

    If ObjectIsPlaced = 1

    then Set pointer angle to Object.X , Object.Y

    When ran it just points in a random direction and stays there. =\</p>

  • Also: how does one achieve getting the unit to move to a point clicked? I was trying to work on that last night as I wanted to create simple AI to have a certain unit autonomously seek out another, perform an action on it and then return to what it was doing.

  • Oh well I've worked in C++, Java, Ruby, and Python. So arrays are pretty simple. The only thing that makes this task daunting is the event sheet UI. While I love that everything is simplified into a click and pick form, sometimes just hard-coding would be much simpler, such as for tasks like this, if C2 had that kind of support. But I'm not complaining at all. I'll look into it, and thanks for your advice guys.

  • okay. Well I've ironed out those issues. Is setting up an RTS-like control scheme possible with Construct 2? Like multiple units, click to move, group selection, etc?

  • Okay. I've created an invisible sprite to use for camera movement. However there seems to be some considerable lag when changing directions this way. Sometimes I have to press the key multiple times before it will finally go in that directions. Also there is some problems with solid objects, since the objects are solid the camera can get snagged on them, even with the camera not set to solid.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello. I've been working with Construct 2 and really enjoying it so far. However, I've come to a dilemma in the development of my game. I want the game to not have a player character on screen. So instead of having a character for the camera to follow how do I make it so that I can scroll the camera using the directional keys?

  • 8 posts