Trent123's Forum Posts

  • I\ve mailed Intel... hope they can send me the certificate file.

  • Pity no responses. I have the same problem. Did you manage to resolve this?

  • Previously I build my apk with Intel XDK and uploaded to Play. I have now build it in VS 2015, but I need the certificate from the original Intel build to upload to Play. Any idea how I can get this certificate?

  • cranberrygame

    I send you a PM.

  • Hi cranberrygame . I purchased your $5 Construct 2 plugins on Sunday evening. I have not received a download link yet. Could you please advise? ( I also mailed you yesterday)

  • Hi all

    When attempting to build my game in Intel XDK, I get BUILD FAILED with the following in red :

    Error: Plugin "https://github.com/cranberrygame/cordova-plugin-ad-revmob" failed to install.

    My game build fine previously, but I have now used the CranberryGame Construct2 Revmob plugin. Can anyone help?

  • Taming Mobile Apps with Cordova and Visual Studio :

    http://www.codemag.com/article/1503071

  • > Trent123 I got it working using Visual Studio 2015. but I got 10 FPS instead of 60 with IntelXDK. Do you know how to specify the browser (Crosswalk version maybe) ? What FPS do you get compared to IntelXDK ? I am actually pleased that the game starts instantly and the apk is 400KB, insane difference, but performance is very bad.

    >

    is it any different from the normal cordova Android build from Intel XDK (you know , the one that isnt crosswalk, only called Android)?

    I don't know honestly. I've never compiled with the Normal Android build in XDK.

  • Got it to build the unsigned apk in Visual Studio 2015. Half the size of the IntelXDK build.

    Do a Cordova export from Construct 2. Create a new Cordova app in Visual Studio 2015. Drag the contents of your Cordova export into the www folder of your Visual Studio Cordova app.

    From there you can debug test it Ripple - Nexus and build it for android.

  • Going to give it a shot tonight when I get home and the chores are done..., unless anyone tells me of the madness in the theory.

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  • Does anyone know...

    If you export your project from Construct 2 as a WIndows 8 export, open the SLN file up in Visual Studio 2015... would you be able to build and export that from VS 2015 as an android APK?

    I see VS2015 allows for exporting to android.

  • lol thanks man.

  • So I am approaching completion of my first game. I'd like to upload it to Google Play. I'd like some assistance / guidance on what my options are to include an ad in my game, on the bottom of the level select screen. My Adsense account got banned years ago, so Admob is not an option. What alternatives do I have?

  • This question of mine was very similar, and I received very helpful guidance:

  • On a block game (inspired by Tetris), how would I trigger a Game Over event once the blocks reach a certain height and no more blocks can spawn?