Trakan's Forum Posts

  • Thanks! That's what i needed, too bad there's no "default sword".

  • Here's a screenshot if you don't see what i'm meaning by floating objects: puu.sh/7XlgZ.png

  • Thanks for the answers

  • Problem Description

    The peer movement is not "smooth", the host control the peer and the host don't send his own informations

    Attach a Capx

    http ://www.dropbox.com/s/l776ykfrnl6kozc/MultiplayerTests.capx

    Description of Capx

    Login into the game,

    Same as the example capx

    Steps to Reproduce Bug

    • Step 1: Enter Username
    • Step 2 Host connected
    • Step 3 Peer Connected
    • Step 4 Host moves

    Observed Result

    Host see perfectly the peer moving, doing actions (except some "laggy issues", player position is not exact , he looks like he's floating sometimes)

    Peer got controled by the host (when he moves), and the informations like host mirrored or not, using actions are not working

    Expected Result

    Smooth Walk (no floating players)

    Host control himself and send his informations

    Affected Browsers

      All

    Operating System and Service Pack

    Windows 7 x64 - Service Pack 1

    Construct 2 Version ID

    Latest Beta

  • DUTOIT

    It doesn't really answer my question, my goal is to have my own signalling server

  • Is there a way to host my own signalling server, like a local server, or a very own server?

    Is the multiplayer plugin will only be available though the official Scirra server?

  • Ahh, thanks!

  • <font size="1">bump D:</font>

  • First of all, i used: scirra.com/forum/pixelprecise-custom-movement-on-a-grid_topic47832_post299838.html this as my "base".

    The wall detector is well around the player, no problem with that.

    But when i move, it goes everywhere, that's really weird, can you guys check and help me with that? Thanks!

    filedropper.com/pokemont

    I'm just testing my skills, i don't create a Pokemon Game

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  • That's can be really long if we have +100sprites to add with the "or" block, i knew it was existing, but i needed to find a fastest way

  • Hello everyone! I'm actually doing a tileset system for my game and i need some help about something.

    "Tiles" on collision with player

    "Tiles" compare frame: 12 | 15 //This is the two tiles i use

    Events:

    Set "Tile" solid disabled

    But the :

    "Tiles" compare frame: 12 | 15 //This is the two tiles i use

    Not working, i want a thing like 12 or 15 or xx or ...

    It's working fine with just a number.

  • Thanks guys, i'm going to start to try with arrays :)

  • So yeah i wanted to know how to create a monster database, like a board, adding easily new monsters ect..

    This kind of thing:

    ID: 0 Name: XXX Description: XXX MinLvl:1 MaxLvl:100 BaseAtk:1 BaseDefence:1

    ID: 1 Name: YYY Description: YYY MinLvl:1 MaxLvl:100 BaseAtk:2 BaseDefence:2

  • I have this actually puu.sh/2enqg

  • Hello! I try to make my "own map editor", i have a problem, i want to set a string

    with the last frame i've clicked.

    I use tiles with frames. I have two tiles, i just want to know how can i set a thing like: Mouse.LastClicked.Tile1.AnimationFrame

    How?