Hi! I wanna add multiplayer using construct 2 on my project, i've already done projects using sockets (scribble.ws) or official multiplayer plugin but it was on low number of players, it was not working really well, it wasn't how i expected it to be, it worked but i wanted it to work even better. So my idea is to make a multiplayer game, using some kind of console, i think some of you know what i mean, in most of the actual games, players or server hosters setup a server simply by launching it and setting up the good settings (like in terraria, minecraft,starbound ect...), i wan't to make the same using construct 2.
I wanna ask you guys, what should i use for this, the server hosted by someone should be able to handle more than 100+ players, and i don't think c2 plugin should be able to do that. Basically, i want it to starts using settings from a file, then load the item database, npcs, ect, then when i player connects, loads the player database, spawns it with his caracter, and everytime something happens on the screen, like a new item or a new skill, it'll add it to the database at the good character line ID, i want everything to be localy using arrays so then the server administrators will be able to edit everything they want.
So that's why i'm requesting help on what kind of "plugin" or sockets or anithing related i should use precisly for this kind of project. Thanks!