Hey, I like the presentation, good colors and placement.
I played it maybe 10 times and couldn't get past the first level, but I did learn more each time so I wanted to try again.
It's tricky to steer that thing, but I guess that's half the game right? mastering the controls? Sometimes however a manuever would correct me properly and sometimes it wouldn't.
I wasn't sure when I was getting restocked on gas or not. are there other platforms or do you get a bonus when rescue somebody?
sometimes Bombs won't deploy but they are still taken out of your ammo. I could never rescue the guy in the bottom right of the first level because I could never get a bomb to deploy down there.
Turrets seem to have too much health. I sat there firing for a while and eventually destroyed it, but had nearly run out of gas doing so so i had to restart. Either make them easier to kill, easier to dodge, a method of blocking or outrunning them maybe? Consider using the mouse as an aiming reticle, left click for primary fire, right click for bombs. Frees up the hand from getting to clustered in one little spot (even though you have alt keys mapped)
When I died it took me back to level select. Invariably the level 1 button wouldn't do anything. Maybe it was loading? but nothing told informed me whether it was a good selection or bad. I would put a little blip for yes, here we go to that level, and e little blip for sorry this level is locked as player feedback. I usually just went back to the title and restarted from there.
Maybe a number showing how many to be rescued vs a bar of completion would help players gauge just how many they need to rescue so as to help them decide how aggressively they may or may not want to play.
So I want to see the other levels. I dig these kind of skill games if it seems like I have enough control to eventually master or overcome surprise obstacles. But that bomb deploy "bug" is preventing me I think.
So the core game is a lot of fun, it's all about the player feedback and other polish items now IMO.