I really need some help here.
What is the ?standard? way of avoiding that an enemy being chased by the player get stuck in corners?
I have a very simple, square layout. When the player get to less than certain distance, I
? set the angle of the enemy to angle(Player.X, Player.Y, Enemy.X, Enemy.Y)
? set enemy.speed = Player.speed + 10
I?m sure this is an easy problem for you guys, but it?s driving me nuts.
Any help will be much appreciated