ToykoF's Forum Posts

  • 6 posts
  • pixel perfick

    Thank you! I try your way and do some modify and it works

    BluePhaze

    That's an interesting way to count a score. Seem like there're a lot of way to get the work done.

    Thanks you guy!

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  • Also even I toggle disabled on set givePoints to false.

    There seem to be no different at all.

  • Thanks for your comment.

    I try that and it somehow start counting the score.

    However the score just keep running when ever I jump either over the enemy or not.

    I did set the varible to add 10 to the varScore but what it does is just continue running the score until player touch the ground.

  • Hi,

    I've been looking through a lot of tutorial and couldn't found the situation I'm looking for.

    I want a score to count when Player jump over (not kill) the enemy.

    The reason is if Player touch Enemy, Player will die.

    So to make a score count, Player have to jump over with out touching any part of the enemy.

    I found a mario type tutorial and I did try some other way but it didn't work.

    Seem like you have to collision with Enemy to make it count. I try to find a way to compare Y with Enemy but still not working.

    Anyone know what should I do?

    Thanks,

  • Thank you, I'll try that out.

  • Hi,

    So I use a mouse to control a character, it's a platform game.

    The character will jump whenever you click the mouse.

    Is there a limit on how many time you can click for one action.

    I want to limit it to only 2 click per jump (so it will be only jump or double jump) then you can do a double jump again once you landed on platform.

    Is there a way to limit this? Sofar the character will just keep jumping in the air

    Thank you,

  • 6 posts