totallymon's Forum Posts

  • 2 posts
  • Alright, I found a solution, thank you for you information!!

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  • Firstly, is this even where I post this? Apologies if not.

    Secondly, I'm new to Construct 2 but am loving it so far, however I have a problem.

    I made a "punch" animation for my sprite (this is a platforming style game), and have it set so left mouse click = punch animation start. I want the character to stop moving for the "punch" animation, so I made the PlayerBox (tied to the sprite) star ignoring input on animation "punch" playing, then wait .8 seconds and resume taking player input. This all works fine and dandy except, that, if I am moving while I hit "punch", the animation does not finish. It does about half of it then returns me to the "idle" animation until I do something (after the .8 expires.) Did I do something wrong? Is there a way better way to accomplish what I am trying to do?

    Thanks

    <img src="http://i1354.photobucket.com/albums/q695/jomonette/EX_zps96d8df59.png" border="0" />

  • 2 posts