tonton128's Forum Posts

  • 5 posts
  • sweet, still pretty new to this only been using for a few days. i think i could if i really tried . But if i didn't would it really be that bad? each sprite is quite small, would it just make it a huge app or would there be any other effects? sorry if its a stupid question never programmed before

  • I don't have them on one layout but spread over many layouts, each stage uses a different amount of sprites and they fit in specific place so cannot use just one.

    I have behaviors and set the sprites as a family already, is it possible to add the clamp expression and add that to the family? would be cool if it can.

    If it didn't have to support multiple screen sizes i know bound to layout would fix my problem in a second.

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  • thanks for the replies, littlestain's method works fine, I might just test each one to learn. Just have to apply it to like 100 Sprites -.-

    I don't want to have a smaller layout size, I have done it like this to support multiple device sizes.

  • hi thanks for the reply, i guess drop on spot would be the best option. I shall give this a go!

    again thank you

  • Hi

    so i am making a drag and drop game for a mobile app, Made it so it supports multiple screen sizes. The problem is that for the smaller screen size the objects can be dragged off screen. I tried bound to layout, but obviously that only bounds to the layout, so it can still leave the screen.

    what can i do to limit the movement of the objects to stay within the window?

    thank you

  • 5 posts