tomshreds's Forum Posts

  • Thanks tomshreds for this thread. Between your questions and the many replies, I'm sold.

    The enthusiasm and helpfulness of the community are just as important to me as the quality of the development environment itself. From what little I've seen so far, Construct 2 has both in spades.

    I'll be buying a license this evening when I get home from work. <img src="smileys/smiley1.gif" border="0" align="middle" />

    It's been a total pleasure!

    Let me update you, since this thread, I built an almost complete game in three evenings straight. People here taught me everything I had to know to build what I wanted and this isn't something I've seen done in the past with C2 so it wasn't always straight simple hehe :-)

    C2 is so freaking powerful, it's almost like programming but, without the complex physics and engine code. At first I was impressed by the demo's events, because it was a long list and it seemed complicated at the time. Now I've created multiple events sheet for combat, player movement, etc. The comments possibilities are also very useful to keep it clear and simple.

    I've bought my license yesterday, unfortunately my paypal is being slow as hell, and I can't wait to have it.

    It's been almost a week since I first used C2 and I tried some other engine before using C2, let me tell you as the other said to me: this is the way ever of creating original games, and the best part of it is : you can create whatever you want!

    Welcome home! ;-) I can't wait to see what you'll do with it!

  • Awesome job! I love to see what others do, it is inspiring to see that there's so much possibilities with C2. Keep up this amazing work!

  • Also another question, is it possible to reuse things from levels to levels? Like text, etc?

    Also, I'd like to make some dialog panel, so enemies could talk to the player. Are you aware of any means of doing so?

    Thanks!

  • THERE'S INCLUDE? WAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!

    Thanks a lot! I LOVE how they created a nice visual interface over simple but flexible programming principles. I'm a software developer and I REALLY appreciate that!

    Thanks again :-)

  • Wow thanks for all those sprites! They are all royalty-free? Awesome! Keep it going hehe!

  • Hi!

    I'm doing a little platformer with multiple levels and I'd like to re-use some things from an events sheet. (It's my first time making more than one level).

    I wonder how does it work?

    I mean, I'd like to have a sheet with the main fighting/monsters events, and one sheet per level for the scripting of the bosses/etc.

    Do you have any suggestions?

    Just on a note apart : I can't believe how C2 is powerful and FUN to use! You'll see a good game up on the arcade pretty soon!

    I've just bought it minutes ago, and let me say: SCIRRA DESERVES ALL THE MONEY IT CAN TAKE FROM ME! haha

    Thanks a lot!

  • Thanks to both of you!

    Both of your answers served me very well!

    I'm starting to get all the posibilites C2 has to offer. Seriously, I'm starting to have a very good game hehe.

    I'll put it up on the arcade as soon as I have a complete level!

    This is AWESOME! :-)

  • Exactly! It is an easy fix, and even if people does not install it, they can still use ogg and wav files.

    An important point for Windows IIS users: NEVER forget to add .appcache and .ogg MIME Types inside your IIS configuration because they'll get 404 errors. (The game will still work but there will be no sounds at all.)

    Like this:

    .appcache = text/cache-manifest

    .ogg = audio/ogg

  • Oh but, in this "Trigger Once" there's no condition to put? How do I trigger it once if let's say : NB_ENEMIES arrives at zero? Thanks!

  • OH! It must be the same thing I get all over again. In Windows 7 Ultimate "N Edition" there is NO media player components at all because this version of windows is made for stable development workstation (I'm a windows developer).

    Sorry about opening a thread about that, I should had known hehe.

    FOR FURTHER REFERENCES: This can be fixed by installing this:

    Media Feature Pack for Windows 7 N with Service Pack 1 and Windows 7 KN with Service Pack 1 (KB968211)

    Thanks!

  • Oh I wasn't aware of this condition! Thank you!

  • Hi!

    I'm trying to make a sound play only once when a variable arrives at zero.

    I'm making a zombie killing game and when the zombie count arrives at zero I play a sound and show a screen that says winner, etc.

    But the problem is that the sounds get played back-to-back on every tick and it's making an insane effect hehe. Here's what I've done:

    <img src="http://i.imgur.com/PVeq8.png" border="0" />

    Thanks!

  • Hi,

    Sometimes when I import sounds created with Win7's default sound recorder on Windows 7 Ultimate N 64bits I get this error:

    <img src="http://i.imgur.com/p2lYK.png" border="0" />

    <img src="http://i.imgur.com/v0Dub.png" border="0" />

    (I'm still able to use the ogg or the wav in my games though)

    I don't know if it has been reported yet, but if you need more info don't hesitate.

    Keep up the good work!

    • Tom
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  • Thank you for your response, I'll check that out!

  • Hi!

    I'd like to know if it is legal to use let's say, sprites from some SNES games inside our games if we distribute them totally for FREE?

    I mean if I use some characters and objects from a game that I don't get a penny from it, how could it be wrong to do so?

    If anyone could inform me about that I'd be grateful.

    And if not, do you know any place I could get those for free-of-charge without any usage restrictions? I'm more than a techie than a drawing artist unfortunately... hehe!

    Thanks a lot!

    • Tom