TomoloGames's Forum Posts

  • The game is no longer in development. The full game is now available for free on itch.io

    More levels, new mechanics, new music & sfx and a smoother camera.

  • The game is now up on the Scirra Arcade. I've also added a bunch of new stuff once again. There is now a Coin Star in each level you can collect, if you can find it. It's optional to collect it. You will get a P for Perfect if you complete a level without being hit once. More levels are now available as well.

    If you play the game then please let me know what you thought of it. Feedback is always valuable and much appreciated.

    Cheers,

    Tommy / Tomolo Games

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  • New levels and other stuff are now available :)

  • lionz - Everything works great now! It is so kind of you to take your time and help a stranger out, I really appreciate it!

  • lionz - Awesome, a thousand thanks!

    There is a hidden coin you can collect in each level and I use an array to set the animation of the coin in the menu screen. If you have collected the coin in level 1 then I set X 0 to 1. Coin in level 2 I set X 1 to 1 and so on. There are 10 levels in each world and I want it to show, for example "You've collected 8 out of 10 coins". I have a sprite font and I want to set the text of the sprite font to the x value 0-9.

    You've collected "array x 0-9" out of 10 coins.

    I know how to do this for each x but not only for 0-9. I want this because in the menu of world 2 to I want to do the same but for x 10-19.

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  • lionz - Thanks for helping me out, it's much appreciated. I don't really get it though. Can you dumb it down for me and write it as if this was an event sheet? :p

  • Hi there!

    I have an array with X 50, Y 1, Z 1 and I want to check the first 10 in X and then set a global variable to that. Can anyone help me with that? :)

    Thanks,

    Tommy

  • lionz - Yeah it works now, it was just me being stupid. Thanks for replying :)

  • Hi there!

    I have an enemy with an instance variable. If you kill the enemy, the enemy dies. However, if you kill the enemy and the instance variable is set to 1 for that specific enemy, I want it to spawn a coin when it dies.

    I've tried this:

    Player collide with enemy and instance variable is set to 1 - spawn coin.

    And I've also tried this:

    On enemy destroyed and instance variable is set to 1 - spawn coin.

    The problem is that when I do this, even the enemies with the instance variable set to 0 also spawns a coin when they die.

    What is the best way to make sure that only the one with the instance variable set to 1 will spawn a coin when destroyed/died?

    Thanks in advance,

    Tommy

  • I've made tons of changes to the game. The changes I've made is:

    Better/more info, different level design, easier enemies (only 1 hit now), fewer enemies and a larger hitbox for attack. Also, the flying thing won't follow the player all the way down to the floor so you are safe there.

  • Hi there!

    I just published my latest game called Dashingson on itch.io

    It's a 2d platformer where you play as a ninja. Use your sword to attack your enemies. You can also attack them when you dash. I've made everything myself and feedback is very helpful and much appreciated.

    Subscribe to Construct videos now

    Thanks in advance,

    Tommy / Tomolo Games

    construct.net/en/free-online-games/dashingson-38225/play

  • Artpunk - I just played your game and I like everything from the gameplay to the artwork and music/sfx. I haven't finished the game yet but I definitely will. Well done!