TomoloGames's Forum Posts

  • Hi there!

    I just uploaded my latest game Tubbim to Kongregate and I would be beyond grateful if you would check it out. I want to see what people think of the game before I upload it to Google Play and App Store.

    Thanks in advance,

    Tommy / Tomolo Games

    kongregate.com/games/tomologames/tubbim

  • Pic 1

    1drv.ms/u/s!AhjxouGcV5_T0QuBVjd-G3bUxZcu

    Pic 2

    1drv.ms/u/s!AhjxouGcV5_T0QrrqAtXn2X2jQMO

    I changed some events and now it's working but I still don't understand why I works now. You can see the changes that I have made in the pictures above.

  • Hi there!

    I have a weird problem that I have tried to figure out myself but I can't. I have one object with a MoveTo-behavior and then I have another object with a Bullet-behavior. The objects do not have anything to do with each other but when the MoveTo-object has arrived the Bullet-object stops as well? When the MoveTo-object starts moving again, so does the Bullet-object. There are no events with both objects so I can't figure out why they are "linked" with each other. Can you not use a MoveTo-object and a Bullet-object in the same layout?

    Thanks in advance,

    Tommy

  • Awesome, it works great! I should have been able to figure that out myself but I didn't so I'm very grateful for your help :)

  • You are a hero! Your solution was so simple and it's works great...for the mirroring part.

    Now I have a problem with the bullets and the angle of motion.

    I have it like this now:

    On bullet created

    ...Enemy is mirrored -> Bullet Set angle of motion to 0 degrees

    ...Enemy is not mirrored -> Bullet Set angle of motion to 180 degrees

    If one of the enemies is mirrored but the other one is not, both bullets go in the same direction?

    Edit: I added the "Is on-screen" condition and now it works fine as long as the enemies aren't both on screen at the same time. It would be nice if they could be on screen at the same time but it's not necessary. Thanks again for the help, I really appreciate it :)

  • Thank you for your reply but I have already tried the "On-screen" condition but it didn't work. I will try "for each" and see if I can figure it out. Thanks again :)

  • Hi there!

    I want to mirror an object (an enemy) if player.x is less than enemy.x and not mirror if player.x is greater than enemy.x

    So far, no problem. If I have two enemies (same sprite) then it doesn't work so well so I was wondering if there's a way to only mirror/not mirror the enemy that is on-screen?

    Thanks in advance,

    Tommy

  • Thank you for your reply, then I know it's not something that I have done wrong. You wouldn't happen to know if there is a solution to this?

    Thanks again,

    Tommy

  • No, I don't.

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  • Hi there!

    I have a problem that I have never had before. I'm working on a new game for Android and I'm testing it out on my phone. The problem I have is when I delete all data and cache, the highscore is still saved. Even if I delete the app from my phone and re-install it, the highscore is still there. I use local storage to save variables and json string for Array.

    Is there anyone who has an idea of why this is?

    Thanks in advance,

    Tommy

  • Thanks but what do you do after that?

    I mean, how do you tell the value and what it is you want to submit? The answer is probably obvious but I can't figure it out, sorry :p

    Thanks in advance,

    Tommy

  • Hi there!

    I made a game in C3 that I would like to open up in C2, is there any way to do that? What if I change the Runtime to C2 instead of C3?

    The reason I want to do this is because I want to upload the game to Kongregate and I now discovered that C3 doesn't have the Kongregate-plugin that I need.

    Thanks in advance,

    Tommy / tomologames.com

  • Here we go again even though I said that I would give up. I was thinking, maybe it's because my phone is so old? I have a Samsung Galaxy S5 so I can't update to the latest version of Android. Could that be it?

    I would be beyond grateful if someone could help me out because I bought the Construct 3 license so I didn't have to use a third party to build an APK, otherwise I could have just continued using Construct 2.

    Thanks in advance,

    Tommy / tomologames.com

  • Sorry guys but I will try this one last time and if no one answers then I assume it's because there is no solution to this problem.

  • No one knows?