tommylen's Forum Posts

  • 6 posts
  • I'm working on a small coop game that uses just the keyboard.

    Player 1 will use WASD and player 2 will use the numpad.

    The players are in a family with a platform family behavior, they also have a variable to ID which player is P1 and P2.

    What I have been trying to do is reduce the amount of redundant events by having 1 set of control events for both players and using keycode variables to determine which key is pressed.

    However this makes both players move regardless of whose keys are pressed. Neither of them have default controls set either.

    How would i go about assigning the correct key presses to the correct player object?

    I feel like i'm close but just can't quite get there.

    Is there a way to do this or should I just copy and paste the events twice and change the player object?

  • I don't know if anyone is still having trouble finding the assets but after I spent a while looking for them myself I found out on the contact us page that if you go to the "your store purchases" page, the get assets button is next to your license.

  • OK i tried that out and it seems to be the best option so thank you.

    I was wondering if you could post a .cap or maybe go into more depth because im still struggling a bit. i could be missing something obvious here.

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  • So i was wondering if anyone had any ideas on making a COD style weapons system? You have 2 slots for weapons and can switch any weapon you find with a weapon you're currently holding. I've tried some ideas with it but i couldnt get anything working.

  • Thank you so much I've been trying to fix that for a couple days now and i never thought of doing that . Thanks for the compliment, this rig was just to test animation mirroring. The actual rig I'm using has a lot more detail in the animation.

  • I've been using Construct for a couple years now but I'm still not to familiar with the more complicated aspects of the program and can't for the life of me fix this problem i've been having recently. The game is going to be a side scrolling shooter with zombies and I've decided to use the bone behavior for the majority of the animation.

    I have a the arms following the mouse and the animations play fine when you fire or reload, but the main problem is when i move the mouse behind the character the bones dont mirror correctly, the same happens if i flip them instead.

    The setup I've got is a Sprite(lets call it sprite 1) that follows the mouse at all times and the Sprite with the Bone Behaviour(lets call it sprite 2) sets it's angle to sprite 1. When Sprite 1s angle is greater than 90 but less than 270 then mirror sprite 2.

    I may not have worded that to great so I'll include a cap.

    I would really appreciate it if anyone could help me out in any way.

    http://dl.dropbox.com/u/33102720/bonegungreen.cap

  • 6 posts